CHAMPLAIN COLLEGE GAME TEAMS EARNS TOP AWARDS FOR ‘QUIBLY BALL’
MONTREAL – A group of senior game programming students traveled to Montreal last week to compete against top game programming schools in North America at Ubisoft’s Academia Game Lab Competition. This competition gives university students the opportunity to create a 3D game prototype, pitch it to some of the biggest players in the industry and try to earn a spot on Ubisoft’s paid summer internship program.Champlain College was represented by a group of seniors that created a game as part of their senior capstone called, “Quibly Ball.” Games were to be under the theme of “Space: The Untamed Beast,” and feature one visible main character with one physical challenge and one mental challenge, plus three types of hostile oppositions. The team who has developed Quibly Ball includes seniors Dave Mahoney, KyleKillian, Harry Boltz III, Roy Baron, Travis Constantino, Xanth Veilleux, Andrew Auclair and Anthony Blake.The objective of the annual contest is to offer the opportunity for at least two students per academic institution to participate in the Ubisoft Summer School; Blake, Boltz, and Killian were awarded placements in the summer program, an eight-week paid internship where team members will have the chance to fully develop the prototype presented during the contest with 33 other students. In the last two years Ubisoft has hired the majority of the participants of the summer program. Students presented Quibly Ball on April 3, and after great feedback received five nominations in various categories. Announced on April 11, the Champlain College team took home awards for Best Technical Innovation, Best Presentation, and runner up for Best Game. Watch a video of the game at https://www.youtube.com/watch?v=V9DmPV16LWw “I believe the key to success for the team was their commitment to the iterative process,” said John Pile, Jr., assistant professor of Game Programming at Champlain College. “I know this is something that was pushed for by Professor Manley, their game design faculty advisor. In addition, lots of early play testing, and an outstanding programming team. I know programmer Anthony Blake has completely rewritten the codebase multiple times as they moved from prototype to production.”“The fact is, we need to recruit to survive,” said Philippe Turp, director of institutional relations and the founder of Academia for Ubisoft. “This is our link with youth and our chance to train them.”Champlain students are excited to have the opportunity to work for Ubisoft, a leader in the gaming industry with successful titles like Assassin’s Creed and Just Dance to its credit.In 2012, seven Quebec universities took part in the Ubisoft Game Lab Competition. This year, Champlain College was one of 13 institutions from Quebec, Canada and the United States.“The mission of Academia is to create opportunities to inspire the creative leaders of tomorrow. The high quality of the projects presented this year is a testament to the next generation’s talent”, said Turp.“This is the tipping point for students about to leave school,” said Alexis Jolis Desautels, head juror of the competition and a game designer for Ubisoft. “There’s a lot of pressure to deliver an impressive prototype.”Champlain College competed against teams from McGill University, Concordia University, the University of Utah, ACFA Multimédia, Établissement d’Enseignement Supérieur Technique Privé (ISTDS), Centre NAD, École de Technologie Supérieure, École nationale du jeu et des médias interactifs numériques (ENJMIN), École Polytechnique, HEC Montréal, the Université du Québec à Chicoutimi, the Université du Québec en Abitibi-Témiscamingue, and the University of Ontario – Institute of Technology. About AcademiaAcademia is a series of programs and activities created by Ubisoft Montréal whose mission is to encourage the next generation of digital media experts by introducing and educating young people from age 12 to 25 to the video games trades and production methods through learning activities.