Students Liam Werrmann and Jeremy Gabor, pictured with all the collected garbage . By Mitchell Zasa, Game Production Management, ’20 Recently, we went to La Fontaine Park with garbage bags in hand, ready to clean up the park! Upon first glance, there wasn’t much garbage on the ground. But we were quickly wrong. When you see […]Continue reading
Curious to see what Champlain College’s Montreal Campus looks like? Here’s a tour of our amazing four-story facility in the heart of the city’s exciting Plateau neighborhood! This video was produced by the incredibly talented Alexandra Theodoreu (GART ’21).
By Liam Werrmann (GPROG ’20)
Last Wednesday, my Science class and I ended up making a trip to Concordia’s rooftop greenhouse where we were able to see some of the practices that Concordia University has put into place to ensure a stable, green environment. It has a study area within one area of the greenhouse and a sustainable café on the first floor of the main building (both of which are sadly not pictured within this post- but I would recommend that you
definitely make the trip yourself to witness it all firsthand!).
By Erin Warner | Management & Innovation Major | Class of 2020
Since the establishment of Ubisoft Montreal’s Quebec studio in 1997, the gaming company has devised a series of programs to educate and inspire young minds with a passion for STEM. One of these programs titled, The Game Lab Competition, has gained the attention of the Champlain College Montreal campus. The Game Lab Competition occurs over the course of 10 weeks in which a team of undergraduate students must deliver a playable video game prototype.
Nick Deluzio, a Champlain junior who is majoring in Game Design, will be collaborating with 7 other Champlain students ranging in majors from Game Animation to Game Programming on one of the two teams representing Champlain Montreal. Each team has been tasked with the creation of a game under the guiding theme, Spectacle. This means, the game must be designed where the player is an audience member guiding the plot through interactions.
By Genevieve Guimond (GDES ’20) and Megan Hoins (PWRT ’19)
During the Fall 2018 semester, two of our students interned at Double Stallion’s Montreal studio.
Double Stallion was founded in 2013, and was helped along in its inception by the game company incubator Execution Labs. Their first two games were mobile: Big Action Mega Fight! was released on iOS and Android in 2013 and OK K.O.! Lakewood Plaza Turbo! was released in 2016. That game is actually a property that Double Stallion partnered with Cartoon Network to create based on their show OK K.O.! Let’s Be Heroes. During development on two of these games, Double Stallion moved on to start their most recently released project: Speed Brawl. Continue reading
By Megan Hoins (PWRT ’19)
I’m going to be honest: I really didn’t think Montreal would have a huge impact on me. I just figured it would be another semester, albeit with a lot of new, fun experiences in a totally new place.
That didn’t happen. If anything, this semester had the most impact on me out of any I’ve had at Champlain, since it allowed me to get to know myself for, really, the first time in my life.
Going abroad meant depending on myself, in a lot of ways: making my own food, commuting to work, and living apart from the big college community I was used to. It also meant spending a lot of time by myself, which, as a social introvert, sounded perfectly ideal to me. Continue reading
By Abby Scott (MRKT ’20)
When I crossed the bridge into Montreal back in August it suddenly hit me that this is where I would be until December. I have previously worked at an overnight summer camp that would keep me away from home for two months during the summer, but somehow I was still a little apprehensive about being away from everything that was familiar for so long. It had been easy for me to say that Burlington was only an hour or so away so Montreal wouldn’t be too different until I arrived. The first week here I quickly realized that I was going to be living in a city with it’s own rich and unique culture. Almost immediately, I fell in love with the city and those who formed its unique culture.
I have deeply rooted faith that purposefully placing yourself outside of your comfort zone creates an environment that nurtures growth. If we were comfortable all the time, we would never test our limits and see what we are truly capable of. During my time in Montreal, there were definitely challenges that pushed me out of my comfort zone. For me, speaking French is something that makes me wildly uncomfortable. I studied French for three years in high school and picked it up again this semester. I can read quite a few things and understand when someone speaks to me. However, speaking was always difficult because I felt I would look dense or say something wrong. Continue reading
By Abby Scott (MRKT ’20)
One of the trends I’ve noticed while being in Montreal is that teachers will go out of their way to bring the class into the community of Montreal. All of my classes have had outings into the city to museums, cinemas, walking tours, and more. As someone who finds it really hard for concentrate on one thing for a really long time these types of classes really help me stay
focused and understand the content we are given to learn.
One class that has had a lot of these outings has been CCM 301: Emerging Media and Innovation. Earlier in the semester the class went to the PHI Center for an exhibition with a variety of virtual reality art pieces. Manic, one of the more popular VR pieces, is actually based on a documentary movie of the same title. It was filmed and directed by Kalina Bertin, a Montreal artist who later in the semester was kind enough to come talk to us at the academic
center after a screening of the documentary. Continue reading
By Emmett Friedrichs (GDES ’20)
Among the many off-campus activities I participated in this semester, there are none that I enjoyed more than the company visits. While many of our visits are simply tours of the establishment, some are more personal. Even the tours opened up untold secrets of the game industry, and new possibilities for networking. This all packaged into a single trip in which we explore the city of Montreal just a little bit more. Parties set up by companies/studios or events and conventions such as MEGA or MIGS allow even more networking and communication through direct conversations. Continue reading