During the Fall 2018 semester, Jonathan interned with Champlain College as a Gaming Industry Coordinator at the Montreal campus.
Jonathan Vogt (PWRT ’20) at the Champlain Montreal campus.
I worked at Champlain College—you may have heard of it!—as a Gaming Industry Coordinator. It’s a position that didn’t exist for very long, necessitated by Champlain College’s growing involvement with the many game studios and publishers around Montreal. To have an entire role devoted to managing the college’s relationships with the game industry shows just how ingrained the college is with gaming across the city.
My work was varied and diverse: managing alumni creations, updating the college’s contacts, reaching out to studios for visits, internship opportunities, and play-testing sessions, and revamping the Montreal Game Studio’s image—whether that be creating the website, taking pictures for marketing, or crafting an entire marketing video for the studio. Continue reading →
During the Fall 2018 semester, Michael-Paul interned at Iron Belly Studios as an Associate Producer.
Michael-Paul (GPROD ’20)
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. The studio focus is on creating high-quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere, such as 2D, 3D, Animation, UI, VR, LD, and Archviz. IronBelly was founded in 2009 and located in Montreal, Canada.
During my Fall semester of 2018, I interned at Ironbelly Studio in Montreal, Canada as an Associate Producer having Adrian David as my supervisor. He is the Vice President of Internal Operations at Ironbelly Studios. Throughout my time at Ironbelly Studio, I had a few responsibilities at Ironbelly such as:Continue reading →
During the Fall 2018 semester, Ryan found himself working as a Production Assistant Intern at Rogue Factor.
Ryan Murphy GPROD ’20
My name is Ryan Murphy, I am 20 years old and currently a Production Assistant Intern at Rogue Factor. Throughout my life, I have had 3 jobs, including the position that I am currently at with Rogue Factor. I plan to briefly talk about those positions but mainly focus on my current job at Rogue Factor. Lastly, I am going to talk about what I have learned throughout my experience at Rogue Factor.
The first job that I ever worked at was as a teachers assistant at a camp for 3-5-year-olds called Camp Ellie. It was run by a company called Stepping Stones Museum for Children, I worked there from June 2017 to August 2017. At first, I assisted at the museum and helped set up all of the packets filled with worksheets that were used at Camp Ellie. Then started work at Camp Ellie at the end of June, while there I was in a classroom with three others. One was the lead teacher, and the other two people were also teachers assistants. The four of us were in charge of twenty 3-4-year-olds and teaching them interpersonal skills. Continue reading →
During the Fall 2018 semester, Chris interned at Casa Rara, a game development studio in Montreal.
During my time studying abroad in Montreal, I interned at a small game development studio called Casa Rara. This amazingly weird place is where I learned so much about my major, game production management, and what it really means to be a producer in the real world. The studio started October 4, 2016, with an official start date of January 16, 2017. Casa Rara is made up of veterans from the gaming industry such as our creative director who worked on Papa and Yo, as well as our programmer who worked on Roller Coaster Tycoon World. Our producer, Tali, has had years of experience in regular film production as well as in virtual reality game production at Minority Media. Continue reading →
During the Fall 2018 semester, Abby Scott worked with Ironbelly Studios as a marketing intern.
Abigail Scott (MRKT ’20) interning at Iron Belly Studios
One of the biggest worries I had when choosing to study abroad in Montreal was if I could find an internship that would work for me. When I first came to Champlain College I knew I wanted to study abroad and learning that I could have an internship abroad only made it that much better. When it came time to apply I was a bit torn between Montreal and Dublin. I was really excited about the possibility of interning in a large city such as Montreal. However, I was nervous about being a business student trying to mix my marketing major with my interest in the video game industry. With a little bit of faith, I decided to apply for an internship in Montreal and am beyond happy with the result.
My internship with Ironbelly Studios has taught me so much. Ironbelly Studios was founded in 2009 and has an office based in Montreal while having several remote workers from around the world. Having worked with an international staff in the past, I was very excited to be able to work in an environment Continue reading →
My name is Austin Roorda, and this semester in Montreal I was a Project Management Intern working at Behaviour Interactive. Behaviour Interactive is an independent game development studio based in Montreal, although it’s roots are actually Quebec City, where it was founded as Multimedia Interactive in 1992.
Since 1992, the company has worked on over 150 titles, many of which belong to AAA IP’s and have sold millions and millions of copies. Some of the titles that it has worked on include winners of several ‘Game of the Year’ awards with their work on titles such as Fallout Shelter. Behaviour also works on and creates its own IP’s, such as the critically acclaimed Dead By Daylight.Continue reading →
Among the many off-campus activities I participated in this semester, there are none that I enjoyed more than the company visits. While many of our visits are simply tours of the establishment, some are more personal. Even the tours opened up untold secrets of the game industry, and new possibilities for networking. This all packaged into a single trip in which we explore the city of Montreal just a little bit more. Parties set up by companies/studios or events and conventions such as MEGA or MIGS allow even more networking and communication through direct conversations. Continue reading →
Social Media Coordinator, Claire Yeash, spoke with the producers in Montreal during the Fall 2018 semester about the city, the study abroad process, internships, and what it is like to be a producer.
Montreal is one of the biggest gaming hubs in the world; it is the largest city in game development in Canada, a country that ranks third in the world for games.
The producers in Montreal during Fall 2018
Developers from all over flock to this great city, and with over 150 indie companies and multiple AAA studios such as Ubisoft, Square Enix, and EA, there is a huge video game community. In addition to a great networking advantage, students who study in Montreal can gain valuable experience in a professional studio, attend interesting classes that improve students’ skills tenfold and dive into the culture of Montreal.
Stacey speaking to a group of prospective game devs at Meltdown Esports Bar.
It started with a Facebook reminder: A career soiree was going on that night, giving me only a couple hours to get ready. “It’s not like I’m doing anything else,” I thought.
Five minutes before the event, and I’m wandering down St. Denis trying to find the venue, counting down the addresses. I’d expected it to be held in some office or conference room somewhere, but no: it was in an arcade bar—the Meltdown Esports Bar to be exact.
It was already crowded; the event hardly looked like an event, and I began to wonder just what the hell I’d signed up for. I stumbled to the bar, ordered a shot of bright red something, and that’s when it happened—
During the Spring semester of my junior year in Montreal, I was afforded the opportunity to serve as a Production Intern at a game studio called LuckyHammers. LuckyHammers was originally founded in 2004 as a company called “Fidel,” but eventually rebranded to the current name after being acquired by the Stolo holding company. Throughout its existence, LuckyHammers has worked with many different relevant brands and properties, but has more recently focused on VR projects, and digital versions of tabletop games for PC and mobile. Continue reading →
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