By: Michael Foti. Game Production ’21 My name’s Michael Foti, a Game Production Management student at Champlain College expected graduation May 2021. I participated in a semester long internship at Martov Co, a VR Game Development company based in Montreal now with two titles; Chiaro, and the Elixir of Life, and Forged. I worked alongside […]Continue reading
By: Ryan Littleton, Game Design ’21 A few days ago, I was sitting down for lunch with a friend of mine when I had a bit of a realization. We’d both just finished up some work on Soul Reaper, the game that we’re working on for our internship, and decided to take our lunch breaks […]Continue reading
By: Riley Dickerson, Game Production ’21 When I first interviewed for the position over Discord with my boss Martin Bradstreet, I wasn’t sure what to expect from this position. I knew I’d be the marketing intern, but I had no idea what that truly entailed until weeks later when I visited the company. Martov was […]Continue reading
By Michael Foti (Game Producer ’21), Montreal Industry Coordinator
I’ve never been to a conference before. Sure, I’ve been to career fairs and Comicons, but never have I ever been to a large conference revolving around game developers, their games and companies. This lead to a whole new event that I wasn’t ready for, but pushed myself into having one of the best experiences I’ve had while starting in the game industry. Continue reading
By Michael Foti (Game Producer ’21) – Industry Coordinator Fall 2019
Champlain College does a great job of giving us opportunities on campus that allow us to make connections and spread our wings a bit. They give knowledge about real life experiences and examples from industry professionals and I’ve always been thankful for that. In the game industry, we’ve been taught connections can make or break your career. Knowing someone, even just connecting with them on a very basic level, helps your opportunities in the long run.
There is- in my opinion- no better feeling than creating a new relationship that can bring you further in life. So when I had the opportunity to go to multiple conventions and events in Montreal, I took it. While Champlain has events for you to meet many of the game industry’s professionals, it’s a different experience entirely meeting them in a more casual setting.
By Liana Sterling (INT ‘20)
On March 4th, my International Business and Macroeconomics class had a visitor from a Montreal company called Solotech. Solotech is a company that provides production equipment such as lighting and sound tools to big name companies and shows. They’ve done lighting and sound for names like Britney Spears, P!nk, and Cirque Du Soleil! Continue reading
By Michael-Paul Ho-Kang-You (GPROD ’20)
During the Fall 2018 semester, Michael-Paul interned at Iron Belly Studios as an Associate Producer.
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. The studio focus is on creating high-quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere, such as 2D, 3D, Animation, UI, VR, LD, and Archviz. IronBelly was founded in 2009 and located in Montreal, Canada.
During my Fall semester of 2018, I interned at Ironbelly Studio in Montreal, Canada as an Associate Producer having Adrian David as my supervisor. He is the Vice President of Internal Operations at Ironbelly Studios. Throughout my time at Ironbelly Studio, I had a few responsibilities at Ironbelly such as: Continue reading
By Ryan Murphy (GPROD ’20)
During the Fall 2018 semester, Ryan found himself working as a Production Assistant Intern at Rogue Factor.
My name is Ryan Murphy, I am 20 years old and currently a Production Assistant Intern at Rogue Factor. Throughout my life, I have had 3 jobs, including the position that I am currently at with Rogue Factor. I plan to briefly talk about those positions but mainly focus on my current job at Rogue Factor. Lastly, I am going to talk about what I have learned throughout my experience at Rogue Factor.
The first job that I ever worked at was as a teachers assistant at a camp for 3-5-year-olds called Camp Ellie. It was run by a company called Stepping Stones Museum for Children, I worked there from June 2017 to August 2017. At first, I assisted at the museum and helped set up all of the packets filled with worksheets that were used at Camp Ellie. Then started work at Camp Ellie at the end of June, while there I was in a classroom with three others. One was the lead teacher, and the other two people were also teachers assistants. The four of us were in charge of twenty 3-4-year-olds and teaching them interpersonal skills. Continue reading
By Chris McCammon (GPROD ’20)
During the Fall 2018 semester, Chris interned at Casa Rara, a game development studio in Montreal.
During my time studying abroad in Montreal, I interned at a small game development studio called Casa Rara. This amazingly weird place is where I learned so much about my major, game production management, and what it really means to be a producer in the real world. The studio started October 4, 2016, with an official start date of January 16, 2017. Casa Rara is made up of veterans from the gaming industry such as our creative director who worked on Papa and Yo, as well as our programmer who worked on Roller Coaster Tycoon World. Our producer, Tali, has had years of experience in regular film production as well as in virtual reality game production at Minority Media. Continue reading
By Charlie Grabber (GPROD ’20) and Wes Weitzman (GDES ’20)
During the Fall 2018 semester, Charlie and Wes both interned at Back to the Game.
During my time in Montreal, I worked as a Production Intern at Back to the Game. The company was founded by Richard Rispoli, an industry veteran who worked at EA Interactive and Ubisoft during his 15+ years working as a producer and project lead. I learned a lot about managing a team of 8-10 people, organizing schedules and keeping the project running smoothly via Trello, and how to organize and prioritize multiple clients for a service-based product. Continue reading