During the Fall 2018 semester, Jonathan interned with Champlain College as a Gaming Industry Coordinator at the Montreal campus.
Jonathan Vogt (PWRT ’20) at the Champlain Montreal campus.
I worked at Champlain College—you may have heard of it!—as a Gaming Industry Coordinator. It’s a position that didn’t exist for very long, necessitated by Champlain College’s growing involvement with the many game studios and publishers around Montreal. To have an entire role devoted to managing the college’s relationships with the game industry shows just how ingrained the college is with gaming across the city.
My work was varied and diverse: managing alumni creations, updating the college’s contacts, reaching out to studios for visits, internship opportunities, and play-testing sessions, and revamping the Montreal Game Studio’s image—whether that be creating the website, taking pictures for marketing, or crafting an entire marketing video for the studio. Continue reading →
During the Fall 2018 semester, Michael-Paul interned at Iron Belly Studios as an Associate Producer.
Michael-Paul (GPROD ’20)
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. The studio focus is on creating high-quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere, such as 2D, 3D, Animation, UI, VR, LD, and Archviz. IronBelly was founded in 2009 and located in Montreal, Canada.
During my Fall semester of 2018, I interned at Ironbelly Studio in Montreal, Canada as an Associate Producer having Adrian David as my supervisor. He is the Vice President of Internal Operations at Ironbelly Studios. Throughout my time at Ironbelly Studio, I had a few responsibilities at Ironbelly such as:Continue reading →
During the Fall 2018 semester, Ryan found himself working as a Production Assistant Intern at Rogue Factor.
Ryan Murphy GPROD ’20
My name is Ryan Murphy, I am 20 years old and currently a Production Assistant Intern at Rogue Factor. Throughout my life, I have had 3 jobs, including the position that I am currently at with Rogue Factor. I plan to briefly talk about those positions but mainly focus on my current job at Rogue Factor. Lastly, I am going to talk about what I have learned throughout my experience at Rogue Factor.
The first job that I ever worked at was as a teachers assistant at a camp for 3-5-year-olds called Camp Ellie. It was run by a company called Stepping Stones Museum for Children, I worked there from June 2017 to August 2017. At first, I assisted at the museum and helped set up all of the packets filled with worksheets that were used at Camp Ellie. Then started work at Camp Ellie at the end of June, while there I was in a classroom with three others. One was the lead teacher, and the other two people were also teachers assistants. The four of us were in charge of twenty 3-4-year-olds and teaching them interpersonal skills. Continue reading →
During the Fall 2018 semester, Chris interned at Casa Rara, a game development studio in Montreal.
During my time studying abroad in Montreal, I interned at a small game development studio called Casa Rara. This amazingly weird place is where I learned so much about my major, game production management, and what it really means to be a producer in the real world. The studio started October 4, 2016, with an official start date of January 16, 2017. Casa Rara is made up of veterans from the gaming industry such as our creative director who worked on Papa and Yo, as well as our programmer who worked on Roller Coaster Tycoon World. Our producer, Tali, has had years of experience in regular film production as well as in virtual reality game production at Minority Media. Continue reading →
By Charlie Grabber (GPROD ’20) and Wes Weitzman (GDES ’20)
During the Fall 2018 semester, Charlie and Wes both interned at Back to the Game.
Wes (far left) and Charlie (far right) with partners from Back to the Game.
During my time in Montreal, I worked as a Production Intern at Back to the Game. The company was founded by Richard Rispoli, an industry veteran who worked at EA Interactive and Ubisoft during his 15+ years working as a producer and project lead. I learned a lot about managing a team of 8-10 people, organizing schedules and keeping the project running smoothly via Trello, and how to organize and prioritize multiple clients for a service-based product.Continue reading →
My name is Austin Roorda, and this semester in Montreal I was a Project Management Intern working at Behaviour Interactive. Behaviour Interactive is an independent game development studio based in Montreal, although it’s roots are actually Quebec City, where it was founded as Multimedia Interactive in 1992.
Since 1992, the company has worked on over 150 titles, many of which belong to AAA IP’s and have sold millions and millions of copies. Some of the titles that it has worked on include winners of several ‘Game of the Year’ awards with their work on titles such as Fallout Shelter. Behaviour also works on and creates its own IP’s, such as the critically acclaimed Dead By Daylight.Continue reading →
During the Fall 2018 Semester, Brett interned at Minority Media Inc. as a Management and Marketing intern.
Brett Schwartz (GPROD ’20)
During my time studying abroad in Montreal I worked at Minority Media Inc. as a
Management and Marketing Intern. It’s a relatively small studio that continued to shrink during my time there. Our studio is a single flat with two office spaces and a meeting room connected to the center room, and the over all floor is shared with another software development agency and a publishing studio. So as one could imagine, Minority Media isn’t a very large crowd but its collective unit has got over fifty years of experience working in all aspects of their collective industry. The core business team remains together as their projects evolve, but the development team seems to change with key members working for a few years and then moving to another place in the industry. Through it all has been Stella, the maleficent office dog
Minority Media was formed eight years ago by Vander Caballero and Julien Barnoin.
They quickly became recognized in the VR development sector for their commercial success with Papa & Yo. Following this, they continued to stand by VR game development despite the failures it faced in commercial acceptance. Minority had adapted by developing for Continue reading →
Double Stallion was founded in 2013, and was helped along in its inception by the game company incubator Execution Labs. Their first two games were mobile: Big Action Mega Fight! was released on iOS and Android in 2013 and OK K.O.! Lakewood Plaza Turbo! was released in 2016. That game is actually a property that Double Stallion partnered with Cartoon Network to create based on their show OK K.O.! Let’s Be Heroes. During development on two of these games, Double Stallion moved on to start their most recently released project: Speed Brawl. Continue reading →
I’m going to be honest: I really didn’t think Montreal would have a huge impact on me. I just figured it would be another semester, albeit with a lot of new, fun experiences in a totally new place.
That didn’t happen. If anything, this semester had the most impact on me out of any I’ve had at Champlain, since it allowed me to get to know myself for, really, the first time in my life.
Going abroad meant depending on myself, in a lot of ways: making my own food, commuting to work, and living apart from the big college community I was used to. It also meant spending a lot of time by myself, which, as a social introvert, sounded perfectly ideal to me. Continue reading →
Among the many off-campus activities I participated in this semester, there are none that I enjoyed more than the company visits. While many of our visits are simply tours of the establishment, some are more personal. Even the tours opened up untold secrets of the game industry, and new possibilities for networking. This all packaged into a single trip in which we explore the city of Montreal just a little bit more. Parties set up by companies/studios or events and conventions such as MEGA or MIGS allow even more networking and communication through direct conversations. Continue reading →
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