During my month living in Montreal, I have learned a lot about the culture of the city, and a little bit about Canada itself too. Whether it is from pub quizzes, metro architecture tours, exploring the city or maybe from my CORE classes Food Writing and Emerging Media in Montreal, there has always been an opportunity to learn more about the city I chose to study abroad in. I’ve learnt history tid-bits, metro facts, cool places to eat, fun slang for sesame seeds and so much more. Montreal has such a vibrant culture that you can get swept into it so quickly, and love every minute of it.
When doing your study abroad semester in Montreal, getting to campus may be a little more of an adventure than what you are used to. If you lived on campus in Burlington, this could be a big difference, since what used to be a quick walk to get to class has become a little journey. If you want to just walk it, it’s not so bad in the summer, but it might not be that fun come winter to brave a 35 minute walk through the Montreal cold. But if getting there by foot is not for you, there is a much faster way to get to class, where a 35 minute walk is transformed into a 15 minute subway ride. That’s right, public transportation.Continue reading →
JJ Robertson (GART’20) and Mitchell Zasa (GPROD’20) walking though the Ottawa Jail.
By Liana Sterling (INT ‘20)
Sleeping in a haunted jail hostel is not the only wild experience one can have in the city of Ottawa. As the capital of Canada, there are many things to do from historical tours, to the endless good food, and it’s only a 2 ½ hour bus ride away! On our recent weekend trip to Ottawa, we experienced it all. We toured the House of Commons, part of the cluster of governmental parliament buildings where committee meetings occur and laws are made. We toured the National Gallery, one of Canada’s premier art galleries with art from native tribes, local artists, as well as artwork from notable artists from around the world. We got lost in one of the largest malls in Ottawa, and ate the Canadian sweet-tooth delicacy also known as beavertails, fried dough covered with an assortment of toppings. Continue reading →
During the Fall 2018 Semester, Brett interned at Minority Media Inc. as a Management and Marketing intern.
Brett Schwartz (GPROD ’20)
During my time studying abroad in Montreal I worked at Minority Media Inc. as a
Management and Marketing Intern. It’s a relatively small studio that continued to shrink during my time there. Our studio is a single flat with two office spaces and a meeting room connected to the center room, and the over all floor is shared with another software development agency and a publishing studio. So as one could imagine, Minority Media isn’t a very large crowd but its collective unit has got over fifty years of experience working in all aspects of their collective industry. The core business team remains together as their projects evolve, but the development team seems to change with key members working for a few years and then moving to another place in the industry. Through it all has been Stella, the maleficent office dog
Minority Media was formed eight years ago by Vander Caballero and Julien Barnoin.
They quickly became recognized in the VR development sector for their commercial success with Papa & Yo. Following this, they continued to stand by VR game development despite the failures it faced in commercial acceptance. Minority had adapted by developing for Continue reading →
By Emmett Friedrichs (GDES ’20) and John Kornet (GPROG ’20)
During the Fall 2018 Semester, two of our students interned at Ludiq, located at theGameplay Space here in Montreal.
Throughout the semester I have been a Prototype Developer Intern at Ludiq located at the Gameplay Space in Montreal, CA. As a company Ludiq consists of three main staff members Lazlo the founder and head of the company, Hassan in charge of marketing, and Andy an additional programmer. Ludiq began as a tool creation group for the Unity3D Asset Store, their first product named Chronos Time Control was a Unity asset tool that allowed developers to easily control time within their projects. After the products success, Lazlo then began working on the companies next big product named Bolt. Bolt is a visual scripting plugin and has been widely successful within the asset store as a primary go-to for developers that want to quickly prototype or code using widgets similar to the Unreal Engine. Due to this Continue reading →
Check out Zach Phillips’s (GDES’20) final project for Food Writing! Zach ventured around Montreal on a mission to find his “5 lunch spots within a 10 minute walk of either EVO Montreal or the Academic Center for under $15” CAD! After trying 15+ various lunch spots, he narrowed down his favorites and wrote a little review for each. Here are the results:
The Queerness in Games Conference (QGCon) spoke volumes in its presentation. QGcon is a traveling annual convention hosted in various cities around California. For its 5th anniversary, QGCon crossed borders; hosted by Concordia in downtown Montreal, Canada. The convention had over 250 registered attendees, nearly 40 presenters, and 26 games featured in the arcade center—ranging from board games to 3D dungeon-crawlers.
Elisabeth Hammond (PWRT ’19) – Game Writer at Tuque Games
Working out the logistics of an internship was a long and arduous process for me that in volved many emails that mostly inquired whether or not it fit into my academic plan. Caught in the odd position of “not really a game designer,” but at the same time searching for a, more or less, game design internship, alongside having switched into the Professional Writing major my sophomore year of college, and thus having to double down on classes, I wasn’t sure if I was afraid of not being able to graduate on time or if I was afraid of not having the experience game companies so often seek from freshly minted graduates.
As it turned out, I didn’t need to worry about either.
Not only did an internship fit snugly into my academic plan so that I’d graduate within four years, but I was taken on not as a game designer, but as a game writer at Tuque Games. It seemed almost too good to be true, and I spent my winter break excitedly waiting to return to Montreal for a second semester and to see what my internship had in store for me. Continue reading →
Have you ever felt like exploring beneath the city streets? To your luck, the entrance to one of Montreal’s very own Narnia’s is right at your fingertips. For what feels like miles throughout the downtown core, a series of malls and tunnels connect the above to the below. The adventures and discoveries double with the existence of this underground city, and while sometimes difficult to find and navigate around, the easiest first step to get there begins at the McGill metro station. Continue reading →