During the Fall 2018 Semester, Brett interned at Minority Media Inc. as a Management and Marketing intern.
Brett Schwartz (GPROD ’20)
During my time studying abroad in Montreal I worked at Minority Media Inc. as a
Management and Marketing Intern. It’s a relatively small studio that continued to shrink during my time there. Our studio is a single flat with two office spaces and a meeting room connected to the center room, and the over all floor is shared with another software development agency and a publishing studio. So as one could imagine, Minority Media isn’t a very large crowd but its collective unit has got over fifty years of experience working in all aspects of their collective industry. The core business team remains together as their projects evolve, but the development team seems to change with key members working for a few years and then moving to another place in the industry. Through it all has been Stella, the maleficent office dog
Minority Media was formed eight years ago by Vander Caballero and Julien Barnoin. They quickly became recognized in the VR development sector for their commercial success with Papa & Yo. Following this, they continued to stand by VR game development despite the failures it faced in commercial acceptance. Minority had adapted by developing for Continue reading →
By Emmett Friedrichs (GDES ’20) and John Kornet (GPROG ’20)
During the Fall 2018 Semester, two of our students interned at Ludiq, located at theGameplay Space here in Montreal.
Throughout the semester I have been a Prototype Developer Intern at Ludiq located at the Gameplay Space in Montreal, CA. As a company Ludiq consists of three main staff members Lazlo the founder and head of the company, Hassan in charge of marketing, and Andy an additional programmer. Ludiq began as a tool creation group for the Unity3D Asset Store, their first product named Chronos Time Control was a Unity asset tool that allowed developers to easily control time within their projects. After the products success, Lazlo then began working on the companies next big product named Bolt. Bolt is a visual scripting plugin and has been widely successful within the asset store as a primary go-to for developers that want to quickly prototype or code using widgets similar to the Unreal Engine. Due to this Continue reading →
Check out Zach Phillips’s (GDES’20) final project for Food Writing! Zach ventured around Montreal on a mission to find his “5 lunch spots within a 10 minute walk of either EVO Montreal or the Academic Center for under $15” CAD! After trying 15+ various lunch spots, he narrowed down his favorites and wrote a little review for each. Here are the results:
The Queerness in Games Conference (QGCon) spoke volumes in its presentation. QGcon is a traveling annual convention hosted in various cities around California. For its 5th anniversary, QGCon crossed borders; hosted by Concordia in downtown Montreal, Canada. The convention had over 250 registered attendees, nearly 40 presenters, and 26 games featured in the arcade center—ranging from board games to 3D dungeon-crawlers.
Elisabeth Hammond (PWRT ’19) – Game Writer at Tuque Games
Working out the logistics of an internship was a long and arduous process for me that in volved many emails that mostly inquired whether or not it fit into my academic plan. Caught in the odd position of “not really a game designer,” but at the same time searching for a, more or less, game design internship, alongside having switched into the Professional Writing major my sophomore year of college, and thus having to double down on classes, I wasn’t sure if I was afraid of not being able to graduate on time or if I was afraid of not having the experience game companies so often seek from freshly minted graduates.
As it turned out, I didn’t need to worry about either.
Not only did an internship fit snugly into my academic plan so that I’d graduate within four years, but I was taken on not as a game designer, but as a game writer at Tuque Games. It seemed almost too good to be true, and I spent my winter break excitedly waiting to return to Montreal for a second semester and to see what my internship had in store for me. Continue reading →
Have you ever felt like exploring beneath the city streets? To your luck, the entrance to one of Montreal’s very own Narnia’s is right at your fingertips. For what feels like miles throughout the downtown core, a series of malls and tunnels connect the above to the below. The adventures and discoveries double with the existence of this underground city, and while sometimes difficult to find and navigate around, the easiest first step to get there begins at the McGill metro station. Continue reading →
This summer, James Keats (EGPR ’18) stayed in Montreal to do an internship at Behaviour Interactive after studying at the Champlain Abroad campus in the spring.
Having a full time summer internship in Montreal was an awesome experience, and very different from living and working there during a school semester (especially during the winter semester)! I was blown away by how much the city opens up and how truly alive everything becomes when the weather gets warmer. I was lucky enough to be staying during Montreal’s 375th anniversary, and so there were even more events!
Shane Beucler (GART ’18) spent this summer in Montreal interning at Norsfell, an indie company that builds replayable multiplayer experiences for fanatics all over the world. Shane tells us about his experience at Norsfell, which is located at GamePlay Space, a collaborative space shared with other indie studios.
“My summer internship was great! I learned a lot about working on a team in the industry as well as the marketing behind mobile games and Norsfell even told me that they’d be very happy to have me back after I graduate. Norsfell will be working with me a bit before I graduate and will be contacting me about potential job openings a few months before. Continue reading →
Spring 2017 students gathered in the Residence lobby during Orientation (Hannah Cartmel)
I entered Montreal on a bus, the most dystopian civilian transport this side of the people wagons from Planet of the Apes. I was nervous and it was raining. I was nervous because I hail from a small town in Maine and have never stayed in a city for longer than a couple days at a time on family vacations. It was raining because of global warming.