The Internship Chronicles: Austin

By Austin Roorda (GPROD ’20)

During the Fall 2018 Semester, Austin interned at Behaviour Interactive in Montreal. 

My name is Austin Roorda, and this semester in Montreal I was a Project Management Intern working at Behaviour Interactive. Behaviour Interactive is an independent game development studio based in Montreal, although it’s roots are actually Quebec City, where it was founded as Multimedia Interactive in 1992.

Since 1992, the company has worked on over 150 titles, many of which belong to AAA IP’s and have sold millions and millions of copies. Some of the titles that it has worked on include winners of several ‘Game of the Year’ awards with their work on titles such as Fallout Shelter. Behaviour also works on and creates its own IP’s, such as the critically acclaimed Dead By Daylight. Continue reading

The Internship Chronicles: Brett

By Brett Schwartz (GPROD ’20)

During the Fall 2018 Semester, Brett interned at Minority Media Inc. as a Management and Marketing intern.

Brett Schwartz (GPROD ’20)

During my time studying abroad in Montreal I worked at Minority Media Inc. as a
Management and Marketing Intern. It’s a relatively small studio that continued to shrink during my time there. Our studio is a single flat with two office spaces and a meeting room connected to the center room, and the over all floor is shared with another software development agency and a publishing studio. So as one could imagine, Minority Media isn’t a very large crowd but its collective unit has got over fifty years of experience working in all aspects of their collective industry. The core business team remains together as their projects evolve, but the development team seems to change with key members working for a few years and then moving to another place in the industry. Through it all has been Stella, the maleficent office dog

Minority Media was formed eight years ago by Vander Caballero and Julien Barnoin.
They quickly became recognized in the VR development sector for their commercial success with Papa & Yo. Following this, they continued to stand by VR game development despite the failures it faced in commercial acceptance. Minority had adapted by developing for Continue reading

The Internship Chronicles: Emmett & John

By Emmett Friedrichs (GDES ’20) and John Kornet (GPROG ’20)

During the Fall 2018 Semester, two of our students interned at Ludiq, located at theGameplay Space here in Montreal.

Emmett

Throughout the semester I have been a Prototype Developer Intern at Ludiq located at the Gameplay Space in Montreal, CA. As a company Ludiq consists of three main staff members Lazlo the founder and head of the company, Hassan in charge of marketing, and Andy an additional programmer. Ludiq began as a tool creation group for the Unity3D Asset Store, their first product named Chronos Time Control was a Unity asset tool that allowed developers to easily control time within their projects. After the products success, Lazlo then began working on the companies next big product named Bolt. Bolt is a visual scripting plugin and has been widely successful within the asset store as a primary go-to for developers that want to quickly prototype or code using widgets similar to the Unreal Engine. Due to this Continue reading

Hungry Travelers: We Eat It, You Read It

Leanna Russell (GART ’20) and Grace Magnant (GART ’20) adventured through the streets of Montreal during their Fall 2018 semester reviewing local restaurants all while staying within the average college student’s budget. While on these adventures, they discovered everything from juicy dumplings to affordable cocktails.

For more on their discoveries and food reviews, check out their website!

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Concordia University Greenhouse: The Tropics in a Bottle

Students in the Global Environment Earth Sciences class visit Concordia University’s greenhouse for a class trip.

By Liam Werrmann (GPROG ’20)

Last Wednesday, my Science class and I ended up making a trip to Concordia’s rooftop greenhouse where we were able to see some of the practices that Concordia University has put into place to ensure a stable, green environment. It has a study area within one area of the greenhouse and a sustainable café on the first floor of the main building (both of which are sadly not pictured within this post- but I would recommend that you
definitely make the trip yourself to witness it all firsthand!).

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Zach’s 5 In 10 Under 15

Check out Zach Phillips’s (GDES’20) final project for Food Writing! Zach ventured around Montreal on a mission to find his “5 lunch spots within a 10 minute walk of either EVO Montreal or the Academic Center for under $15” CAD! After trying 15+ various lunch spots, he narrowed down his favorites and wrote a little review for each. Here are the results:

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Champlain Montreal: 2019 Ubisoft Game Lab Competition

By Erin Warner | Management & Innovation Major | Class of 2020

Since the establishment of Ubisoft Montreal’s Quebec studio in 1997, the gaming company has devised a series of programs to educate and inspire young minds with a passion for STEM. One of these programs titled, The Game Lab Competition, has gained the attention of the Champlain College Montreal campus. The Game Lab Competition occurs over the course of 10 weeks in which a team of undergraduate students must deliver a playable video game prototype.

Nick Deluzio, a Champlain junior who is majoring in Game Design, will be collaborating with 7 other Champlain students ranging in majors from Game Animation to Game Programming on one of the two teams representing Champlain Montreal. Each team has been tasked with the creation of a game under the guiding theme, Spectacle. This means, the game must be designed where the player is an audience member guiding the plot through interactions.

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The Internship Chronicles: Genevieve & Megan

By Genevieve Guimond (GDES ’20) and Megan Hoins (PWRT ’19)

During the Fall 2018 semester, two of our students interned at Double Stallion’s Montreal studio

Genevieve

Double Stallion was founded in 2013, and was helped along in its inception by the game company incubator Execution Labs. Their first two games were mobile: Big Action Mega Fight! was released on iOS and Android in 2013 and OK K.O.! Lakewood Plaza Turbo! was released in 2016. That game is actually a property that Double Stallion partnered with Cartoon Network to create based on their show OK K.O.! Let’s Be Heroes. During development on two of these games, Double Stallion moved on to start their most recently released project: Speed Brawl. Continue reading

Megan Says Goodbye

By Megan Hoins (PWRT ’19)

I’m going to be honest: I really didn’t think Montreal would have a huge impact on me. I just figured it would be another semester, albeit with a lot of new, fun experiences in a totally new place.

That didn’t happen. If anything, this semester had the most impact on me out of any I’ve had at Champlain, since it allowed me to get to know myself for, really, the first time in my life.

Going abroad meant depending on myself, in a lot of ways: making my own food, commuting to work, and living apart from the big college community I was used to. It also meant spending a lot of time by myself, which, as a social introvert, sounded perfectly ideal to me. Continue reading

Abby’s Final Thoughts

By Abby Scott (MRKT ’20)

When I crossed the bridge into Montreal back in August it suddenly hit me that this is where I would be until December. I have previously worked at an overnight summer camp that would keep me away from home for two months during the summer, but somehow I was still a little apprehensive about being away from everything that was familiar for so long. It had been easy for me to say that Burlington was only an hour or so away so Montreal wouldn’t be too different until I arrived. The first week here I quickly realized that I was going to be living in a city with it’s own rich and unique culture. Almost immediately, I fell in love with the city and those who formed its unique culture.

I have deeply rooted faith that purposefully placing yourself outside of your comfort zone creates an environment that nurtures growth. If we were comfortable all the time, we would never test our limits and see what we are truly capable of. During my time in Montreal, there were definitely challenges that pushed me out of my comfort zone. For me, speaking French is something that makes me wildly uncomfortable. I studied French for three years in high school and picked it up again this semester. I can read quite a few things and understand when someone speaks to me. However, speaking was always difficult because I felt I would look dense or say something wrong. Continue reading