Tag Archives: champlain abroad

THE INTERNSHIP CHRONICLES – JOHN

Being a film major is all around a tough sell; when people ask what I’m doing I really
can’t come up with a single answer, and it sounds like you’re bragging to just say “I make
movies”. There’s way more to it than that, and once you figure out what your niche in the whole
scheme of production is, it does seem to get easier, in your own headspace at least. Studying
abroad in Montreal was a calling to me and I was lucky enough to land an internship at Good Vibe People, a music marketing company. I was put on as a videographer, and I gained a lot from it.

If you enjoy concerts and bands and like doing a lot of handheld camera work and editing, GoodVibe People is certainly the job for you; I learned a lot and enhanced my skills in on-the-spot shooting and editing clips for social media. Working on an on- Continue reading

THE INTERNSHIP CHRONICLES – MAX

Max Sanel (Game Production’18) interned at Ironbelly Studios during the spring semester.

Ironbelly studios is a games company that offers services from 3d art, to level design, to programming as well as producing their own games. They have an office in Montreal where some of the members work, with the rest working remotely from all over the world. I’ve been interning there this semester, and it’s been an absolute blast. Continue reading

THE INTERNSHIP CHRONICLES: SUMMER EDITION – JAMES INTERNS AT BEHAVIOUR INTERACTIVE

This summer, James Keats (EGPR ’18) stayed in Montreal to do an internship at Behaviour Interactive after studying at the Champlain Abroad campus in the spring.

Having a full time summer internship in Montreal was an awesome experience, and very different from living and working there during a school semester (especially during the winter semester)! I was blown away by how much the city opens up and how truly alive everything becomes when the weather gets warmer. I was lucky enough to be staying during Montreal’s 375th anniversary, and so there were even more events!

Walls of Green

By Nicholas Oprisu (GPRO ’19)

Environmental change is a “big” issue, in the sense that it’s something too expansive for me as an individual to influence or change. It’s important, yes, but how is a single person supposed to influence this issue? Do the efforts of little each person really count?

With that in mind, I went with my Environmental Science in Montreal (SCI 155) class to the Concordia Greenhouse, a collectively run and consensus-based nonprofit organization. Their main goal is to promote sustainable horticulture and education through workshops, open exhibits, and a welcoming atmosphere created by the horticulture. They allow other groups to use their space for the purpose of displaying or experimenting with new techniques of growing, adding to the educational diversity it has. The greenhouse itself holds dedicated growing rooms or communal spaces, where more plants can grow in a less controlled environment. The dedicated rooms either held projects by the greenhouse or those who rented it out and growing rooms for specific plants. They are a promoter of the idea of urban agriculture, which is the idea that the urban landscape can work with sustainable growing methods to maximize the usefulness and value of space in cities through rooftop gardens and other urban agricultural solutions, such as smaller-scale greenhouses.

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Garden of Delights

By Elisabeth Hammond (PWRT ’19)

After an unexpected heatwave that rivaled Florida, the weather finally cooled off enough to enjoy fully the outdoors. Without the boiling heat, a Friday trip to the Botanical Garden’s annual Garden of Lights was actually something to look forward to. While I’ve been to the famous Garden many times, I had never been there when the light festival was held. Needless to say, already a fan of the Garden, the event was something I anticipated.

The breeze was cool and the metro bearable as the group made their way from the academic center to the Garden with a noticeable mass of others. Many people streamed from the sidewalks and joined together on the walk to the gardens, and excitement that many felt could be shared by everyone.

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Town from Country

By Elisabeth Hammond (PWRT ’19)

Artwork in Place-des-Arts metro station.

There is no question that a city is inexplicably different from the countryside. There is more noise, more people, more activity; the city is entirely non-stop while the countryside’s rolling hills and mountains move as slowly as the cows that graze on them.

It was far from my first time in Montreal ─ living a mere two hours away made the city a popular day-trip spot for my family ─ but it was my first time going up and down the streets where I would be living, learning and memorizing the ins and outs and shortcuts to the metro. Despite the fear that settled with the move from silent no-where to loud somewhere, Montreal’s prospect of exploration and new experiences overcame that quickly.

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Champlain Montreal Turns 10!

By Karisa Desjardins (BUSA ‘16)

Our amazing student volunteers, who made everything possible! (Hannah Cartmel)

In 2007, Champlain College realized a long-held dream to open a study abroad campus outside the United States. Montreal, Quebec, Canada was chosen not only because of its eclectic mix of languages and cultures, but also due to the city’s exciting learning and professional opportunities in Emerging Media. Since then, Champlain Abroad Montreal has seen more than 600 students pass through its doors, placed 131 interns at companies like Ubisoft and Behavior, and now has over 20 alumni working and living in the city. With all of these achievements and more, it was time to celebrate!

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The Internship Chronicles – Part II

Liam Craffey (MCRM ’18), Mauro Agnellini (MCRM ’18) and Josh Bernstein (GDES ’18) tell us about their internships experiences in Montreal during the spring semester.

 

Liam Craffey (MCRM ’18) – Minority Media

During the Spring 2017 semester I had the amazing opportunity to intern at Minority Media. The studio has several commercial releases, two of which are VR (Virtual Reality) experiences. Papo & Yo, Spirits of Spring, and Loco Motors are their earlier non-VR projects. They used the success of those titles and have since repositioned themselves as a VR studio. Along this line they’ve released Cali a Gear VR platformer and Time Machine VR an underwater adventure game for computer based head mounted displays. Behind the studio is a team of ~50 people all knowledgeable about, and eager to see the future of, VR development. Continue reading

The Internship Chronicles: Part I

Scott Barter (GDES ’18), James Keats (EGPR ’18), Matt Rhine (GDES ’18) and Alex Frey (GDES ’18) tell us about their internships experiences in Montreal during the spring semester.

 

Scott Barter (GDES ’18) – Edoki Academy

This semester I got the opportunity to work with the fantastic team at Edoki Academy for my study abroad internship. Edoki is an educational game company that specializes in Montessori style teaching. They create apps with applications both at home and in the classroom, all with the focus of encouraging young children to take hold of their own education and to allow their curiosity to push them forward.

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The Internship Chronicles: Summer Edition – Colton interns at Tuque Games

Colton Orr (GART ’18) spent his spring semester interning at Tuque Games in Montreal and had the opportunity to continue at Tuque throughout the summer. Colton tell us about both his experiences!

On the last day of finals, during the fall of my Junior year, I was offered a position as a character artist at Tuque Games. I had my heart set on working at the studio during the following summer and when I was given the opportunity to start working a semester early, there were many obstacles.  Nevertheless, Champlain’s faculty in both Burlington and Montreal went above and beyond to help me get a work visa and arrange my classes to make the internship a reality.

The skills I have learned and the people I have met because of working at Tuque are invaluable to my career.  My internship threw me into the production pipeline on day one and since then I have been creating assets for our newest game that is set to release later this year.

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