By Kyle Mays (Multimedia – California Lutheran ’18)
Like the DemoNight I attended last week, this was event where my expectations had to be put in check in a great way, but for entirely different reasons. I hadn’t expected the alumni pizza night to be anything more than hanging out with past students while also getting free pizza. What I had not taken into account was the number of alumni that would show up, that they were nearly all full time developers at professional Montreal game studios such as Ubisoft and Rogue Factor, and that they were mainly there to talk to us!
The Q&A they hosted was full of solid and insightful advice on how to start looking for jobs upon graduating, their workplace environments, and necessary communication skills. Some of the best tips I heard included the importance of being able to read conversations you are having with recruiters at social events, and how important it is to try and be likable and relate to their interests rather than your own personal interest in getting a job from them. They stressed the importance of being able to put yourself out there and practice conversational skills as much as you can, and if you can’t do it on your own, go with a friend who might help keep the conversation flowing and accentuate the qualities you have that you might not even recognize. None of the advice felt like it was condescending or a show they put on for us: it felt really genuine and practical and I really appreciated it.
By Kyle Mays (Multimedia – California Lutheran ’18)
Attending the DemoNight was a fascinating experience, mainly because I didn’t really know what to expect. I’ve never attended any sort of developer event like this before, and upon entering the show-floor I was hit with a wave of familiarity from convention parties I had attended in the past back home in California. I wasn’t expecting a stuffy, no-nonsense environment for a night of game demo presentations, but I guess I was not expecting it to be as casual and energetic so it was one of a number of pleasant surprises had that night!
Having not a whole lot of hard-asset skills and very little experience in the field of game-making I found it hard to squeeze into conversations myself, but it was refreshing to see how social the community truly is. Being able to grab a drink from the bar and just talk about aspects of the industry and personal projects with the level of enthusiasm and joy I saw in myriad developers dispersed all throughout the giant room was really invigorating. It felt thrilling just to be there!
Alex Dalton (Game Producer ’19) had the opportunity to attend MEGA as part of his internship. Alex tells us all about the event.
When you first look at Montreal, you would probably see the vibrant history of the city. If you look carefully you would be able to see the thriving technology scene. From Place des Arts to Centre Phi, tech is everywhere. The game industry is thriving in Montreal. A number of students, myself included, have managed to land internships within the game industry. When I was seventeen, I wanted to be where I am right now. I work as a production intern for an indie studio in Montreal. The internship has been great and towards the end of the internship, I was given the opportunity to go to MEGA. MEGA or Montreal Electronic Game Arcade was an event similar to the concept of Penny Arcade Expo. MEGA was meant for developers to show off their projects and receive feedback. I had a good time.Continue reading →
Matt Rhine (GDES ’18) plays his game, Avian Arena, with one of the industry guests from Ubisoft at the end of semester demo event.
By Matthew Rhine (GDES ’18)
Each and every year there is one class that gets every game development student riled up. Production is our chance to simulate the video game industry in the classroom. So you can imagine my excitement, to find out that I could take Production II while abroad in Montreal. Montreal is a hub for the gaming community and industry, so my Production II professor, Aurelie Le Chevalier (https://www.linkedin.com/in/aurelielechevalier/), would come straight from her day job at Ubisoft (*internal screams of joy*) to mentor us as we worked in teams on our student games. Continue reading →
Our amazing student volunteers, who made everything possible! (Hannah Cartmel)
In 2007, Champlain College realized a long-held dream to open a study abroad campus outside the United States. Montreal, Quebec, Canada was chosen not only because of its eclectic mix of languages and cultures, but also due to the city’s exciting learning and professional opportunities in Emerging Media. Since then, Champlain Abroad Montreal has seen more than 600 students pass through its doors, placed 131 interns at companies like Ubisoft and Behavior, and now has over 20 alumni working and living in the city. With all of these achievements and more, it was time to celebrate!
Shane Beucler (GART ’18) spent this summer in Montreal interning at Norsfell, an indie company that builds replayable multiplayer experiences for fanatics all over the world. Shane tells us about his experience at Norsfell, which is located at GamePlay Space, a collaborative space shared with other indie studios.
“My summer internship was great! I learned a lot about working on a team in the industry as well as the marketing behind mobile games and Norsfell even told me that they’d be very happy to have me back after I graduate. Norsfell will be working with me a bit before I graduate and will be contacting me about potential job openings a few months before. Continue reading →
By Brian Hahn (GART ’17) This semester, we went to visit the game company illogika, a small indie company working on the game Subaeria, which is a rogue-like puzzle game. This company visit wound up being very different from the rest, since they gave us all the opportunity to sit down and talk with people […]
By Jake Pierce (GPRO ’17) As we slowly shuffled through the Bonaventure Metro at seven in the morning, all team members were feeling a mixture of pride, happiness, and exhaustion. We had just spent the last 12 hours at École de Technologie Supérieure, attempting to develop a game revolving around the theme of a ritual. […]
Jeremy Davenport, Game Design Major For my internship, I have been working with Professor Sardet on a game for a museum audience that focuses on plankton. (https://www.planktonchronicles.org/en) This game is being developed on Unity for tablets to be, ideally, placed on podiums for anyone to walk up and start playing. The game will focus on having […]
Our first class of modeling II was an interesting one to say the least. The weekend before class started we all received an email stating that we would instead have two instructors; one being Senior Props Artist from Eidos/Square-Enix, and the other being the Lead Character Artist on Thief. Continue reading →