Tag Archives: game design

A Pizza Advice

By Kyle Mays (Multimedia – California Lutheran ’18)

Like the DemoNight I attended last week, this was event where my expectations had to be put in check in a great way, but for entirely different reasons. I hadn’t expected the alumni pizza night to be anything more than hanging out with past students while also getting free pizza. What I had not taken into account was the number of alumni that would show up, that they were nearly all full time developers at professional Montreal game studios such as Ubisoft and Rogue Factor, and that they were mainly there to talk to us!

The Q&A they hosted was full of solid and insightful advice on how to start looking for jobs upon graduating, their workplace environments, and necessary communication skills. Some of the best tips I heard included the importance of being able to read conversations you are having with recruiters at social events, and how important it is to try and be likable and relate to their interests rather than your own personal interest in getting a job from them. They stressed the importance of being able to put yourself out there and practice conversational skills as much as you can, and if you can’t do it on your own, go with a friend who might help keep the conversation flowing and accentuate the qualities you have that you might not even recognize. None of the advice felt like it was condescending or a show they put on for us: it felt really genuine and practical and I really appreciated it.

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Getting In The Game

By Kyle Mays (Multimedia – California Lutheran ’18)

Attending the DemoNight was a fascinating experience, mainly because I didn’t really know what to expect. I’ve never attended any sort of developer event like this before, and upon entering the show-floor I was hit with a wave of familiarity from convention parties I had attended in the past back home in California. I wasn’t expecting a stuffy, no-nonsense environment for a night of game demo presentations, but I guess I was not expecting it to be as casual and energetic so it was one of a number of pleasant surprises had that night!

Having not a whole lot of hard-asset skills and very little experience in the field of game-making I found it hard to squeeze into conversations myself, but it was refreshing to see how social the community truly is. Being able to grab a drink from the bar and just talk about aspects of the industry and personal projects with the level of enthusiasm and joy I saw in myriad developers dispersed all throughout the giant room was really invigorating. It felt thrilling just to be there!

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The Internship Chronicles – Josh


Josh Lanham (Game Design ’19) talks about his internship experience at Montreal indie studio, Norsfell, located in GamePlay Space in this vlog.


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A MEGA (Montreal Electronic Game Arcade) Weekend

Image from http://mega-mtl.com/#welcome

Alex Dalton (Game Producer ’19) had the opportunity to attend MEGA as part of his internship. Alex tells us all about the event.

When you first look at Montreal, you would probably see the vibrant history of the city. If you look carefully you would be able to see the thriving technology scene. From Place des Arts to Centre Phi, tech is everywhere. The game industry is thriving in Montreal. A number of students, myself included, have managed to land internships within the game industry. When I was seventeen, I wanted to be where I am right now. I work as a production intern for an indie studio in Montreal. The internship has been great and towards the end of the internship, I was given the opportunity to go to MEGA. MEGA or Montreal Electronic Game Arcade was an event similar to the concept of Penny Arcade Expo. MEGA was meant for developers to show off their projects and receive feedback. I had a good time. Continue reading

The Internship Chronicles – Nick

Nick Magnus (Game Design ’19) tells us about his experience interning at Edoki Academy during his semester in Montreal.

Over the course of this Fall semester, I interned as a Game Designer at a small company called Edoki Academy. Founded in 2010, Edoki Academy specializes in Educational Apps for children. The company has been releasing apps for the iPad since its release and has been supporting many of them with new updates periodically. There are less than 15 employees, so It is very easy to know everyone.

The company is housed in an office structure 10 minutes from the Mont-Royal station, which offers a variety of choices for morning coffee. The office space, which has just recently moved, consists of a single open space with 10 computers, with offices for the directors. My mentor, Léa Tabary, delegated most of my tasks to me as well as provided feedback on my work. Continue reading

Production II In Montreal Is A Game Changer

Matt Rhine (GDES ’18) plays his game, Avian Arena, with one of the industry guests from Ubisoft at the end of semester demo event.

By Matthew Rhine (GDES ’18)

Each and every year there is one class that gets every game development student riled up.  Production is our chance to simulate the video game industry in the classroom.  So you can imagine my excitement, to find out that I could take Production II while abroad in Montreal.  Montreal is a hub for the gaming community and industry, so my Production II professor, Aurelie Le Chevalier (https://www.linkedin.com/in/aurelielechevalier/), would come straight from her day job at Ubisoft (*internal screams of joy*) to mentor us as we worked in teams on our student games.   Continue reading

Champlain Montreal Turns 10!

By Karisa Desjardins (BUSA ‘16)

Our amazing student volunteers, who made everything possible! (Hannah Cartmel)

In 2007, Champlain College realized a long-held dream to open a study abroad campus outside the United States. Montreal, Quebec, Canada was chosen not only because of its eclectic mix of languages and cultures, but also due to the city’s exciting learning and professional opportunities in Emerging Media. Since then, Champlain Abroad Montreal has seen more than 600 students pass through its doors, placed 131 interns at companies like Ubisoft and Behavior, and now has over 20 alumni working and living in the city. With all of these achievements and more, it was time to celebrate!

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The Internship Chronicles – Sami

By Sami Vashaw (EDUC ’18)

As an Early Childhood/Elementary Education major with a minor in Computer Science, I wasn’t sure what kind of internship I would get while studying in Montreal. I was thinking of going into the educational game field, maybe QA testing games with an educational perspective. When I was given the opportunity to intern at Kids Code Jeunesse as a curriculum developer, my ideas for this semester went from trying something new with the risk of not enjoying myself to a perfect opportunity to put my two passions together and do what I hoped to do after college.

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Gaming the City

By Laura Reilly (EGPR ’18)

Montreal is a huge gaming hub. What I mean by this is that Montreal is full of not only great game companies like Ubisoft or Compulsion, but Montreal is also home to some of the greatest gaming opportunities for either developers or those that just love playing video games. To name a few would be an understatement, so I’m here to name all of the different aspects of gaming culture here in Montreal!

  1. In the classroom

If you’re majoring in a division of the Game Studio, chances are your professors are developers themselves at different companies. For example, artists here learn VFX  from a developer at Behaviour, and two sections of Production ll learn from a producer and a gameplay programmer at Ubisoft! Since our professors are in the industry themselves, they have the firsthand experience of working in the industry to apply knowledge into the classroom. And if you’re lucky, they’ll invite recruiters to come and play your Production games! (Some are coming next week to see mine…help).

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Making the Most of MIGS

By Maina Chen (PWRT ’18)

A section of Ubisoft’s booth, featuring a VR glimpse into Watch Dogs 2.

For gamers coming up to Montreal in the Fall, one of the most talked about events other than the weekly game company visits, deals with prepping for the Montreal International Game Summit; classes are shuffled around and professors reschedule to accommodate. Titled MIGS for short, for three days in mid-November, MIGS is a gathering place for anyone interested in the game industry. With people appearing from Hibernum, EA, PlayStation VR, Microsoft, Playtika, Frima, Ubisoft, WB Games Montreal, Eidos Montreal, Ludia, and a bunch of indies; MIGS is open to those looking for future jobs.

In fact, they’re marketed not only to those already in the industry, but students like us who want to try stepping foot in that door. The price of the tickets is daunting, but with the Super Early Bird discounts, the price can be cut down 20 percent, and even more so for Student passes. I’ve had the pleasure of attending and have some words of advice to anyone looking forward to the 2017 edition.

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