Tag Archives: game design

My First Networking Event; Four Things I Learned

By Jonathan Vogt (PRWT ’19)

Stacey speaking to a group of prospective game devs at Meltdown Esports Bar.

It started with a Facebook reminder: A career soiree was going on that night, giving me only a couple hours to get ready. “It’s not like I’m doing anything else,” I thought.

Five minutes before the event, and I’m wandering down St. Denis trying to find the venue, counting down the addresses. I’d expected it to be held in some office or conference room somewhere, but no: it was in an arcade bar—the Meltdown Esports Bar to be exact.

It was already crowded; the event hardly looked like an event, and I began to wonder just what the hell I’d signed up for. I stumbled to the bar, ordered a shot of bright red something, and that’s when it happened—

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The Internship Chronicles – Ryan Place

By Ryan Place (GDES ’19)

I worked at Tuque Games, a small game development studio situated in Montreal. Tuque is just coming off the heels of releasing their first original game, Livelock back in 2016. With the success of Livelock, the team has decided to amp up production and dive into a much more ambitious and exciting new unannounced project.

During my time with Tuque I worked under the Lead Designer Kevin Neibert and the rest of the design team on their latest unannounced project. The majority of the work I did for the team dealt primarily with player experience. In the early days of my internship I was mostly on bug testing duty while I familiarized myself with the game and its mechanics. Over time my role shifted away from specifically bug testing and more toward player experience design (though with a bit of bug testing). Continue reading

The Internship Chronicles – Cyrus Burris

By Cyrus Burris (GPMG ’19)

During the Spring semester of my junior year in Montreal, I was afforded the opportunity to serve as a Production Intern at a game studio called LuckyHammers. LuckyHammers was originally founded in 2004 as a company called “Fidel,” but eventually rebranded to the current name after being acquired by the Stolo holding company. Throughout its existence, LuckyHammers has worked with many different relevant brands and properties, but has more recently focused on VR projects, and digital versions of tabletop games for PC and mobile. Continue reading

The Internship Chronicles – Ben Cortijo

By Ben Cortijo (GDES ’19)

I worked at Edoki Academy, a well-oiled machine which churns out multiple games a year while maintaining their main product: Montessori Preschool. Montessori Preschool is a subscription-based service which provides over 10,000 users with a plethora of mini-games designed to teach children in ways they’ll find fun and interesting. With this, users can learn the basics of math, English/French, Mandarin, and practical applications such as taking care of a pet. Along with this, anyone who subscribes to the service is also given access to all of the company’s other games. These other games range from beginner programming skills in Code Karts to gardening in Montessori Nature. Edoki has a catalog of over twenty-five games each of which has their own teaching point and helps teach children basic problem-solving.  While interning there I filled many roles for the company, the primary one being a translator for the company’s emails. Creating English versions of their PDFs for their subscribers who do not speak French. This is what I did for the majority of my time at the company, but it was by far the most lenient duty I had. By which I mean that unlike many of the other jobs I had done this one had no real constrictions, and thus I was able to express my creativity in the formatting. Continue reading

The Internship Chronicles: Kyle Mays

By Kyle Mays (California Lutheran University ’18)

When it comes to what my goals in life have been, the opportunities I’ve found often presented themselves to me in ways I wouldn’t have particularly chosen. In that way, I have chosen to take that as a lesson to be more excited for the times in my life that I didn’t plan for: Where things don’t go according to plan, and seeing how I am able to get to the same place I was going from where I ended up, or for finding a new place to go to with what I learned. For better or worse, I feel like this way I learn a greater amount about the world and myself. With all the highs and lows unexpected experiences that stem from the mystery of the unplanned unknown might bring me to, it all leads to me being whoever I become, wherever it ends up leaving me. I’ve accepted this as an inherent good aspect of life, even if it takes for some struggles to find the good it brought me. Continue reading

The Internship Chronicles: Conor & Amanda

By Conor Tully (GDES ’19) & Amanda Gates (GDES ’19)

“Congratulations on becoming International Arms Dealers!” our new boss, Ryan, hollered as we came in for an initiation breakfast during the first week. With a little piece of context, this excitement makes a bit more sense.

As a company, IronBelly Studios makes most of their profit off of weapon assets for the Unreal Marketplace and Unity Asset Store. Their weapons have been used in a variety of popular games, such as Playerunknown’s Battlegrounds, otherwise known as PUBG. Additionally, they cover other client based requests related to development, 2D and 3D art, level design, user interfaces, and virtual reality. Continue reading

23 Reasons to Study Abroad in Montreal

By Amanda Gates (GDES ’19)

[Throughout the Spring ’18 semester, Social Media Ambassador Amanda has explored Montreal and its many hidden corners. Here she gives her best reasons as to why students should consider coming up here with the Champlain Abroad program]

1. New way of living

College dorms can be boring. Picture this instead: hotel-style rooms, kitchens, and freedom. Continue reading

A Pizza Advice

By Kyle Mays (Multimedia – California Lutheran ’18)

Like the DemoNight I attended last week, this was event where my expectations had to be put in check in a great way, but for entirely different reasons. I hadn’t expected the alumni pizza night to be anything more than hanging out with past students while also getting free pizza. What I had not taken into account was the number of alumni that would show up, that they were nearly all full time developers at professional Montreal game studios such as Ubisoft and Rogue Factor, and that they were mainly there to talk to us!

The Q&A they hosted was full of solid and insightful advice on how to start looking for jobs upon graduating, their workplace environments, and necessary communication skills. Some of the best tips I heard included the importance of being able to read conversations you are having with recruiters at social events, and how important it is to try and be likable and relate to their interests rather than your own personal interest in getting a job from them. They stressed the importance of being able to put yourself out there and practice conversational skills as much as you can, and if you can’t do it on your own, go with a friend who might help keep the conversation flowing and accentuate the qualities you have that you might not even recognize. None of the advice felt like it was condescending or a show they put on for us: it felt really genuine and practical and I really appreciated it.

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Getting In The Game

By Kyle Mays (Multimedia – California Lutheran ’18)

Attending the DemoNight was a fascinating experience, mainly because I didn’t really know what to expect. I’ve never attended any sort of developer event like this before, and upon entering the show-floor I was hit with a wave of familiarity from convention parties I had attended in the past back home in California. I wasn’t expecting a stuffy, no-nonsense environment for a night of game demo presentations, but I guess I was not expecting it to be as casual and energetic so it was one of a number of pleasant surprises had that night!

Having not a whole lot of hard-asset skills and very little experience in the field of game-making I found it hard to squeeze into conversations myself, but it was refreshing to see how social the community truly is. Being able to grab a drink from the bar and just talk about aspects of the industry and personal projects with the level of enthusiasm and joy I saw in myriad developers dispersed all throughout the giant room was really invigorating. It felt thrilling just to be there!

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The Internship Chronicles – Josh

 

Josh Lanham (Game Design ’19) talks about his internship experience at Montreal indie studio, Norsfell, located in GamePlay Space in this vlog.

 

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