Tag Archives: game design

Champlain Montreal Turns 10!

By Karisa Desjardins (BUSA ‘16)

Our amazing student volunteers, who made everything possible! (Hannah Cartmel)

In 2007, Champlain College realized a long-held dream to open a study abroad campus outside the United States. Montreal, Quebec, Canada was chosen not only because of its eclectic mix of languages and cultures, but also due to the city’s exciting learning and professional opportunities in Emerging Media. Since then, Champlain Abroad Montreal has seen more than 600 students pass through its doors, placed 131 interns at companies like Ubisoft and Behavior, and now has over 20 alumni working and living in the city. With all of these achievements and more, it was time to celebrate!

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The Internship Chronicles – Sami

By Sami Vashaw (EDUC ’18)

As an Early Childhood/Elementary Education major with a minor in Computer Science, I wasn’t sure what kind of internship I would get while studying in Montreal. I was thinking of going into the educational game field, maybe QA testing games with an educational perspective. When I was given the opportunity to intern at Kids Code Jeunesse as a curriculum developer, my ideas for this semester went from trying something new with the risk of not enjoying myself to a perfect opportunity to put my two passions together and do what I hoped to do after college.

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Gaming the City

By Laura Reilly (EGPR ’18)

Montreal is a huge gaming hub. What I mean by this is that Montreal is full of not only great game companies like Ubisoft or Compulsion, but Montreal is also home to some of the greatest gaming opportunities for either developers or those that just love playing video games. To name a few would be an understatement, so I’m here to name all of the different aspects of gaming culture here in Montreal!

  1. In the classroom

If you’re majoring in a division of the Game Studio, chances are your professors are developers themselves at different companies. For example, artists here learn VFX  from a developer at Behaviour, and two sections of Production ll learn from a producer and a gameplay programmer at Ubisoft! Since our professors are in the industry themselves, they have the firsthand experience of working in the industry to apply knowledge into the classroom. And if you’re lucky, they’ll invite recruiters to come and play your Production games! (Some are coming next week to see mine…help).

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Making the Most of MIGS

By Maina Chen (PWRT ’18)

A section of Ubisoft’s booth, featuring a VR glimpse into Watch Dogs 2.

For gamers coming up to Montreal in the Fall, one of the most talked about events other than the weekly game company visits, deals with prepping for the Montreal International Game Summit; classes are shuffled around and professors reschedule to accommodate. Titled MIGS for short, for three days in mid-November, MIGS is a gathering place for anyone interested in the game industry. With people appearing from Hibernum, EA, PlayStation VR, Microsoft, Playtika, Frima, Ubisoft, WB Games Montreal, Eidos Montreal, Ludia, and a bunch of indies; MIGS is open to those looking for future jobs.

In fact, they’re marketed not only to those already in the industry, but students like us who want to try stepping foot in that door. The price of the tickets is daunting, but with the Super Early Bird discounts, the price can be cut down 20 percent, and even more so for Student passes. I’ve had the pleasure of attending and have some words of advice to anyone looking forward to the 2017 edition.

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The Internship Chronicles – Kayla Sawyer

By Kayla Sawyer; Game Design, ’18

I hear a lot of people say you have to be crazy to want an internship on top of everything else you do while studying in Montreal. Yeah, I guess you do have to be crazy. Crazy ambitious!

I’ve had the amazing opportunity of interning at Edoki Academy this semester. I initially had an interview with C4M Prod, but they recommended me to the company across the hall after learning about my skill set and interests. You never know what kind of connections you’ll make in Montreal!

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Play Time! Hibernum Game Testing

By Caitlyn Kenney (GART ’17) The Montreal game studio Hibernum extended a fantastic opportunity to Champlain students. Currently in development at Hibernum is their survival strategy game Zombie Cruise, and they asked if we would like to give it a whirl as QA (quality assurance) testers. Throughout the week we set up times to go […]

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Welcomed Visitors: Champlain @ Illogika

By Brian Hahn (GART ’17) This semester, we went to visit the game company illogika, a small indie company working on the game Subaeria, which is a rogue-like puzzle game. This company visit wound up being very different from the rest, since they gave us all the opportunity to sit down and talk with people […]

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Let’s (Game) Jam!

By Jake Pierce (GPRO ’17) As we slowly shuffled through the Bonaventure Metro at seven in the morning, all team members were feeling a mixture of pride, happiness, and exhaustion. We had just spent the last 12 hours at École de Technologie Supérieure, attempting to develop a game revolving around the theme of a ritual. […]

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The Internship Chronicles: Part One

Jeremy Davenport, Game Design Major For my internship, I have been working with Professor Sardet on a game for a museum audience that focuses on plankton. (https://www.planktonchronicles.org/en) This game is being developed on Unity for tablets to be, ideally, placed on podiums for anyone to walk up and start playing. The game will focus on having […]

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