Tag Archives: game industry

Champlain Montreal: 2019 Ubisoft Game Lab Competition

By Erin Warner | Management & Innovation Major | Class of 2020

Since the establishment of Ubisoft Montreal’s Quebec studio in 1997, the gaming company has devised a series of programs to educate and inspire young minds with a passion for STEM. One of these programs titled, The Game Lab Competition, has gained the attention of the Champlain College Montreal campus. The Game Lab Competition occurs over the course of 10 weeks in which a team of undergraduate students must deliver a playable video game prototype.

Nick Deluzio, a Champlain junior who is majoring in Game Design, will be collaborating with 7 other Champlain students ranging in majors from Game Animation to Game Programming on one of the two teams representing Champlain Montreal. Each team has been tasked with the creation of a game under the guiding theme, Spectacle. This means, the game must be designed where the player is an audience member guiding the plot through interactions.

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My First Networking Event; Four Things I Learned

By Jonathan Vogt (PRWT ’19)

Stacey speaking to a group of prospective game devs at Meltdown Esports Bar.

It started with a Facebook reminder: A career soiree was going on that night, giving me only a couple hours to get ready. “It’s not like I’m doing anything else,” I thought.

Five minutes before the event, and I’m wandering down St. Denis trying to find the venue, counting down the addresses. I’d expected it to be held in some office or conference room somewhere, but no: it was in an arcade bar—the Meltdown Esports Bar to be exact.

It was already crowded; the event hardly looked like an event, and I began to wonder just what the hell I’d signed up for. I stumbled to the bar, ordered a shot of bright red something, and that’s when it happened—

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Play Time! Hibernum Game Testing

By Caitlyn Kenney (GART ’17) The Montreal game studio Hibernum extended a fantastic opportunity to Champlain students. Currently in development at Hibernum is their survival strategy game Zombie Cruise, and they asked if we would like to give it a whirl as QA (quality assurance) testers. Throughout the week we set up times to go […]

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Women & Gaming: Pixelles Comes To Champlain

By Alexis Faintreny (GART ’17) The games industry has amassed a huge audience over the last twenty years, and the growth of mobile games has introduced an even larger player base. Despite the largest percent of the players being women, there’s still misogyny existent that tries to dissociate girls from video games. Pixelles is a […]

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The Internship Chronicles: Part One

Jeremy Davenport, Game Design Major For my internship, I have been working with Professor Sardet on a game for a museum audience that focuses on plankton. (https://www.planktonchronicles.org/en) This game is being developed on Unity for tablets to be, ideally, placed on podiums for anyone to walk up and start playing. The game will focus on having […]

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