By: David Jordan, Game Production ’21 My internship here in Montreal is at Ironbelly Studios Inc., a creative and technical service partner for game devs. Essentially, Ironbelly provides art, animation, programming, and production services for indie game devs. I worked alongside them to cooperate with many different devs on many different projects. Ironbelly Studios began […]Continue reading
By: Jack Baillie, Game Production ’21 I have spent the past semester working for the indie game studio Artifact 5, A5 is based here in Montreal and does all of its business out of the gaming hub GamePlay Space. Artifact 5 was founded in 2014 by Samantha Cook, Ramy Daghestani, and Mohannad Al-Khatib. The studio […]Continue reading
By: Michael Foti. Game Production ’21 My name’s Michael Foti, a Game Production Management student at Champlain College expected graduation May 2021. I participated in a semester long internship at Martov Co, a VR Game Development company based in Montreal now with two titles; Chiaro, and the Elixir of Life, and Forged. I worked alongside […]Continue reading
By: Riley Dickerson, Game Production ’21 When I first interviewed for the position over Discord with my boss Martin Bradstreet, I wasn’t sure what to expect from this position. I knew I’d be the marketing intern, but I had no idea what that truly entailed until weeks later when I visited the company. Martov was […]Continue reading
By Michael Foti (Game Producer ’21), Montreal Industry Coordinator
I’ve never been to a conference before. Sure, I’ve been to career fairs and Comicons, but never have I ever been to a large conference revolving around game developers, their games and companies. This lead to a whole new event that I wasn’t ready for, but pushed myself into having one of the best experiences I’ve had while starting in the game industry. Continue reading
By Michael-Paul Ho-Kang-You (GPROD ’20)
During the Fall 2018 semester, Michael-Paul interned at Iron Belly Studios as an Associate Producer.
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. The studio focus is on creating high-quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere, such as 2D, 3D, Animation, UI, VR, LD, and Archviz. IronBelly was founded in 2009 and located in Montreal, Canada.
During my Fall semester of 2018, I interned at Ironbelly Studio in Montreal, Canada as an Associate Producer having Adrian David as my supervisor. He is the Vice President of Internal Operations at Ironbelly Studios. Throughout my time at Ironbelly Studio, I had a few responsibilities at Ironbelly such as: Continue reading
By Chris McCammon (GPROD ’20)
During the Fall 2018 semester, Chris interned at Casa Rara, a game development studio in Montreal.
During my time studying abroad in Montreal, I interned at a small game development studio called Casa Rara. This amazingly weird place is where I learned so much about my major, game production management, and what it really means to be a producer in the real world. The studio started October 4, 2016, with an official start date of January 16, 2017. Casa Rara is made up of veterans from the gaming industry such as our creative director who worked on Papa and Yo, as well as our programmer who worked on Roller Coaster Tycoon World. Our producer, Tali, has had years of experience in regular film production as well as in virtual reality game production at Minority Media. Continue reading
By Charlie Grabber (GPROD ’20) and Wes Weitzman (GDES ’20)
During the Fall 2018 semester, Charlie and Wes both interned at Back to the Game.
During my time in Montreal, I worked as a Production Intern at Back to the Game. The company was founded by Richard Rispoli, an industry veteran who worked at EA Interactive and Ubisoft during his 15+ years working as a producer and project lead. I learned a lot about managing a team of 8-10 people, organizing schedules and keeping the project running smoothly via Trello, and how to organize and prioritize multiple clients for a service-based product. Continue reading
By Austin Roorda (GPROD ’20)
During the Fall 2018 Semester, Austin interned at Behaviour Interactive in Montreal.
My name is Austin Roorda, and this semester in Montreal I was a Project Management Intern working at Behaviour Interactive. Behaviour Interactive is an independent game development studio based in Montreal, although it’s roots are actually Quebec City, where it was founded as Multimedia Interactive in 1992.
Since 1992, the company has worked on over 150 titles, many of which belong to AAA IP’s and have sold millions and millions of copies. Some of the titles that it has worked on include winners of several ‘Game of the Year’ awards with their work on titles such as Fallout Shelter. Behaviour also works on and creates its own IP’s, such as the critically acclaimed Dead By Daylight. Continue reading
By Brett Schwartz (GPROD ’20)
During the Fall 2018 Semester, Brett interned at Minority Media Inc. as a Management and Marketing intern.
During my time studying abroad in Montreal I worked at Minority Media Inc. as a
Management and Marketing Intern. It’s a relatively small studio that continued to shrink during my time there. Our studio is a single flat with two office spaces and a meeting room connected to the center room, and the over all floor is shared with another software development agency and a publishing studio. So as one could imagine, Minority Media isn’t a very large crowd but its collective unit has got over fifty years of experience working in all aspects of their collective industry. The core business team remains together as their projects evolve, but the development team seems to change with key members working for a few years and then moving to another place in the industry. Through it all has been Stella, the maleficent office dog
Minority Media was formed eight years ago by Vander Caballero and Julien Barnoin.
They quickly became recognized in the VR development sector for their commercial success with Papa & Yo. Following this, they continued to stand by VR game development despite the failures it faced in commercial acceptance. Minority had adapted by developing for Continue reading