Tag Archives: game programming

The Internship Chronicles: Simon Steele

By: Simon Steele, Game Programming ’21 During the Fall semester of my junior year, I worked at Ironbelly studios. Ironbelly was first founded by Ryan Wiancko in 2009. At the start, Ironbelly was mainly focused on trying to make three-dimensional art assets for both indie and AAA developers. With the number of assets that they […]

Continue reading

The Internship Chronicles: Ben Hubner

By: Ben Hubner, Game Programming ’21 Over this semester, I have been working at the company Back to the Game as a programmer. Back to the Game, also known as B2tGame, is a Montreal-based software development and game studio. Their previous games include Reach, a competitive puzzle game, and its sequel Reach VS. They have […]

Continue reading

Let’s (Game) Jam!

By Jake Pierce (GPRO ’17) As we slowly shuffled through the Bonaventure Metro at seven in the morning, all team members were feeling a mixture of pride, happiness, and exhaustion. We had just spent the last 12 hours at École de Technologie Supérieure, attempting to develop a game revolving around the theme of a ritual. […]

Continue reading