Tag Archives: gaming industry

The Internship Chronicles: Jonathan

By Jonathan Vogt (PWRT ’20)

During the Fall 2018 semester, Jonathan interned with Champlain College as a Gaming Industry Coordinator at the Montreal campus. 

Jonathan Vogt (PWRT ’20) at the Champlain Montreal campus.

I worked at Champlain College—you may have heard of it!—as a Gaming Industry Coordinator. It’s a position that didn’t exist for very long, necessitated by Champlain College’s growing involvement with the many game studios and publishers around Montreal. To have an entire role devoted to managing the college’s relationships with the game industry shows just how ingrained the college is with gaming across the city.

My work was varied and diverse: managing alumni creations, updating the college’s contacts, reaching out to studios for visits, internship opportunities, and play-testing sessions, and revamping the Montreal Game Studio’s image—whether that be creating the website, taking pictures for marketing, or crafting an entire marketing video for the studio. Continue reading

The Internship Chronicles: Michael-Paul

By Michael-Paul Ho-Kang-You (GPROD ’20)

During the Fall 2018 semester, Michael-Paul interned at Iron Belly Studios as an Associate Producer.

Michael-Paul (GPROD ’20)

Company:

Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. The studio focus is on creating high-quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere, such as 2D, 3D, Animation, UI, VR, LD, and Archviz. IronBelly was founded in 2009 and located in Montreal, Canada.

During my Fall semester of 2018, I interned at Ironbelly Studio in Montreal, Canada as an Associate Producer having Adrian David as my supervisor. He is the Vice President of Internal Operations at Ironbelly Studios. Throughout my time at Ironbelly Studio, I had a few responsibilities at Ironbelly such as: Continue reading

The Internship Chronicles: Charlie & Wes

By Charlie Grabber (GPROD ’20) and Wes Weitzman (GDES ’20)

During the Fall 2018 semester, Charlie and Wes both interned at Back to the Game.

Wes (far left) and Charlie (far right) with partners from Back to the Game.

Charlie

During my time in Montreal, I worked as a Production Intern at Back to the Game. The company was founded by Richard Rispoli, an industry veteran who worked at EA Interactive and Ubisoft during his 15+ years working as a producer and project lead. I learned a lot about managing a team of 8-10 people, organizing schedules and keeping the project running smoothly via Trello, and how to organize and prioritize multiple clients for a service-based product. Continue reading

Champlain Montreal: 2019 Ubisoft Game Lab Competition

By Erin Warner | Management & Innovation Major | Class of 2020

Since the establishment of Ubisoft Montreal’s Quebec studio in 1997, the gaming company has devised a series of programs to educate and inspire young minds with a passion for STEM. One of these programs titled, The Game Lab Competition, has gained the attention of the Champlain College Montreal campus. The Game Lab Competition occurs over the course of 10 weeks in which a team of undergraduate students must deliver a playable video game prototype.

Nick Deluzio, a Champlain junior who is majoring in Game Design, will be collaborating with 7 other Champlain students ranging in majors from Game Animation to Game Programming on one of the two teams representing Champlain Montreal. Each team has been tasked with the creation of a game under the guiding theme, Spectacle. This means, the game must be designed where the player is an audience member guiding the plot through interactions.

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The Internship Chronicles: Genevieve & Megan

By Genevieve Guimond (GDES ’20) and Megan Hoins (PWRT ’19)

During the Fall 2018 semester, two of our students interned at Double Stallion’s Montreal studio

Genevieve

Double Stallion was founded in 2013, and was helped along in its inception by the game company incubator Execution Labs. Their first two games were mobile: Big Action Mega Fight! was released on iOS and Android in 2013 and OK K.O.! Lakewood Plaza Turbo! was released in 2016. That game is actually a property that Double Stallion partnered with Cartoon Network to create based on their show OK K.O.! Let’s Be Heroes. During development on two of these games, Double Stallion moved on to start their most recently released project: Speed Brawl. Continue reading

Megan Says Goodbye

By Megan Hoins (PWRT ’19)

I’m going to be honest: I really didn’t think Montreal would have a huge impact on me. I just figured it would be another semester, albeit with a lot of new, fun experiences in a totally new place.

That didn’t happen. If anything, this semester had the most impact on me out of any I’ve had at Champlain, since it allowed me to get to know myself for, really, the first time in my life.

Going abroad meant depending on myself, in a lot of ways: making my own food, commuting to work, and living apart from the big college community I was used to. It also meant spending a lot of time by myself, which, as a social introvert, sounded perfectly ideal to me. Continue reading

A Foot in the Door: Company Visits

By Emmett Friedrichs (GDES ’20)

Among the many off-campus activities I participated in this semester, there are none that I enjoyed more than the company visits. While many of our visits are simply tours of the establishment, some are more personal. Even the tours opened up untold secrets of the game industry, and new possibilities for networking. This all packaged into a single trip in which we explore the city of Montreal just a little bit more. Parties set up by companies/studios or events and conventions such as MEGA or MIGS allow even more networking and communication through direct conversations. Continue reading

Managing Montreal: Production Management in Montreal

By Claire Yeash (GDES ’20)

Social Media Coordinator, Claire Yeash, spoke with the producers in Montreal during the Fall 2018 semester about the city, the study abroad process, internships, and what it is like to be a producer.

Montreal is one of the biggest gaming hubs in the world; it is the largest city in game development in Canada, a country that ranks third in the world for games.

The producers in Montreal during Fall 2018

Developers from all over flock to this great city, and with over 150 indie companies and multiple AAA studios such as Ubisoft, Square Enix, and EA, there is a huge video game community. In addition to a great networking advantage, students who study in Montreal can gain valuable experience in a professional studio, attend interesting classes that improve students’ skills tenfold and dive into the culture of Montreal.

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Faculty Interview: Adam Van Sertima

By Megan Hoins (PWRT ’19)

Adam van Sertima has been a professor at Champlain’s Montreal campus for five years and is, in his own words, a “Dad, philosopher, art historian and Games Studies specialist.” I sat down with him to talk about his expansive professional background, his passion for teaching, and his interests in film and video games.

Megan Hoins: Where did you go to college and what was your major?

Adam van Sertima: I went to Concordia University here in Montreal and I double majored in Communication Studies with a focus on Film Production and Philosophy, so I graduated in 1994.

Megan: What was your background like before coming to Champlain? Continue reading

My First Networking Event; Four Things I Learned

By Jonathan Vogt (PRWT ’19)

Stacey speaking to a group of prospective game devs at Meltdown Esports Bar.

It started with a Facebook reminder: A career soiree was going on that night, giving me only a couple hours to get ready. “It’s not like I’m doing anything else,” I thought.

Five minutes before the event, and I’m wandering down St. Denis trying to find the venue, counting down the addresses. I’d expected it to be held in some office or conference room somewhere, but no: it was in an arcade bar—the Meltdown Esports Bar to be exact.

It was already crowded; the event hardly looked like an event, and I began to wonder just what the hell I’d signed up for. I stumbled to the bar, ordered a shot of bright red something, and that’s when it happened—

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