By Donovan Garcia-Buckler (He/Him) (Game Production Management ‘22) A little about background about me: I’m a third year Game Production Management Major at Champlain College. I have had the wonderful opportunity to take the Game Entrepreneurship class during the Fall 2020 semester (more about that experience below), and I am taking the second course of […]Continue reading
By Michael Foti (Game Producer ’21), Montreal Industry Coordinator
I’ve never been to a conference before. Sure, I’ve been to career fairs and Comicons, but never have I ever been to a large conference revolving around game developers, their games and companies. This lead to a whole new event that I wasn’t ready for, but pushed myself into having one of the best experiences I’ve had while starting in the game industry. Continue reading
By Michael Foti (Game Producer ’21) – Industry Coordinator Fall 2019
Champlain College does a great job of giving us opportunities on campus that allow us to make connections and spread our wings a bit. They give knowledge about real life experiences and examples from industry professionals and I’ve always been thankful for that. In the game industry, we’ve been taught connections can make or break your career. Knowing someone, even just connecting with them on a very basic level, helps your opportunities in the long run.
There is- in my opinion- no better feeling than creating a new relationship that can bring you further in life. So when I had the opportunity to go to multiple conventions and events in Montreal, I took it. While Champlain has events for you to meet many of the game industry’s professionals, it’s a different experience entirely meeting them in a more casual setting.
By Jonathan Vogt (PWRT ’20)
During the Fall 2018 semester, Jonathan interned with Champlain College as a Gaming Industry Coordinator at the Montreal campus.
I worked at Champlain College—you may have heard of it!—as a Gaming Industry Coordinator. It’s a position that didn’t exist for very long, necessitated by Champlain College’s growing involvement with the many game studios and publishers around Montreal. To have an entire role devoted to managing the college’s relationships with the game industry shows just how ingrained the college is with gaming across the city.
My work was varied and diverse: managing alumni creations, updating the college’s contacts, reaching out to studios for visits, internship opportunities, and play-testing sessions, and revamping the Montreal Game Studio’s image—whether that be creating the website, taking pictures for marketing, or crafting an entire marketing video for the studio. Continue reading
By Michael-Paul Ho-Kang-You (GPROD ’20)
During the Fall 2018 semester, Michael-Paul interned at Iron Belly Studios as an Associate Producer.
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. The studio focus is on creating high-quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere, such as 2D, 3D, Animation, UI, VR, LD, and Archviz. IronBelly was founded in 2009 and located in Montreal, Canada.
During my Fall semester of 2018, I interned at Ironbelly Studio in Montreal, Canada as an Associate Producer having Adrian David as my supervisor. He is the Vice President of Internal Operations at Ironbelly Studios. Throughout my time at Ironbelly Studio, I had a few responsibilities at Ironbelly such as: Continue reading
By Charlie Grabber (GPROD ’20) and Wes Weitzman (GDES ’20)
During the Fall 2018 semester, Charlie and Wes both interned at Back to the Game.
During my time in Montreal, I worked as a Production Intern at Back to the Game. The company was founded by Richard Rispoli, an industry veteran who worked at EA Interactive and Ubisoft during his 15+ years working as a producer and project lead. I learned a lot about managing a team of 8-10 people, organizing schedules and keeping the project running smoothly via Trello, and how to organize and prioritize multiple clients for a service-based product. Continue reading
By Erin Warner | Management & Innovation Major | Class of 2020
Since the establishment of Ubisoft Montreal’s Quebec studio in 1997, the gaming company has devised a series of programs to educate and inspire young minds with a passion for STEM. One of these programs titled, The Game Lab Competition, has gained the attention of the Champlain College Montreal campus. The Game Lab Competition occurs over the course of 10 weeks in which a team of undergraduate students must deliver a playable video game prototype.
Nick Deluzio, a Champlain junior who is majoring in Game Design, will be collaborating with 7 other Champlain students ranging in majors from Game Animation to Game Programming on one of the two teams representing Champlain Montreal. Each team has been tasked with the creation of a game under the guiding theme, Spectacle. This means, the game must be designed where the player is an audience member guiding the plot through interactions.
By Genevieve Guimond (GDES ’20) and Megan Hoins (PWRT ’19)
During the Fall 2018 semester, two of our students interned at Double Stallion’s Montreal studio.
Double Stallion was founded in 2013, and was helped along in its inception by the game company incubator Execution Labs. Their first two games were mobile: Big Action Mega Fight! was released on iOS and Android in 2013 and OK K.O.! Lakewood Plaza Turbo! was released in 2016. That game is actually a property that Double Stallion partnered with Cartoon Network to create based on their show OK K.O.! Let’s Be Heroes. During development on two of these games, Double Stallion moved on to start their most recently released project: Speed Brawl. Continue reading
By Megan Hoins (PWRT ’19)
I’m going to be honest: I really didn’t think Montreal would have a huge impact on me. I just figured it would be another semester, albeit with a lot of new, fun experiences in a totally new place.
That didn’t happen. If anything, this semester had the most impact on me out of any I’ve had at Champlain, since it allowed me to get to know myself for, really, the first time in my life.
Going abroad meant depending on myself, in a lot of ways: making my own food, commuting to work, and living apart from the big college community I was used to. It also meant spending a lot of time by myself, which, as a social introvert, sounded perfectly ideal to me. Continue reading
By Emmett Friedrichs (GDES ’20)
Among the many off-campus activities I participated in this semester, there are none that I enjoyed more than the company visits. While many of our visits are simply tours of the establishment, some are more personal. Even the tours opened up untold secrets of the game industry, and new possibilities for networking. This all packaged into a single trip in which we explore the city of Montreal just a little bit more. Parties set up by companies/studios or events and conventions such as MEGA or MIGS allow even more networking and communication through direct conversations. Continue reading