By Michael Foti (Game Producer ’21), Montreal Industry Coordinator
I’ve never been to a conference before. Sure, I’ve been to career fairs and Comicons, but never have I ever been to a large conference revolving around game developers, their games and companies. This lead to a whole new event that I wasn’t ready for, but pushed myself into having one of the best experiences I’ve had while starting in the game industry.Continue reading →
By Michael Foti (Game Producer ’21) – Industry Coordinator Fall 2019
Champlain College does a great job of giving us opportunities on campus that allow us to make connections and spread our wings a bit. They give knowledge about real life experiences and examples from industry professionals and I’ve always been thankful for that. In the game industry, we’ve been taught connections can make or break your career. Knowing someone, even just connecting with them on a very basic level, helps your opportunities in the long run.
There is- in my opinion- no better feeling than creating a new relationship that can bring you further in life. So when I had the opportunity to go to multiple conventions and events in Montreal, I took it. While Champlain has events for you to meet many of the game industry’s professionals, it’s a different experience entirely meeting them in a more casual setting.
By Erin Warner | Management & Innovation Major | Class of 2020
Since the establishment of Ubisoft Montreal’s Quebec studio in 1997, the gaming company has devised a series of programs to educate and inspire young minds with a passion for STEM. One of these programs titled, The Game Lab Competition, has gained the attention of the Champlain College Montreal campus. The Game Lab Competition occurs over the course of 10 weeks in which a team of undergraduate students must deliver a playable video game prototype.
Nick Deluzio, a Champlain junior who is majoring in Game Design, will be collaborating with 7 other Champlain students ranging in majors from Game Animation to Game Programming on one of the two teams representing Champlain Montreal. Each team has been tasked with the creation of a game under the guiding theme, Spectacle. This means, the game must be designed where the player is an audience member guiding the plot through interactions.
Double Stallion was founded in 2013, and was helped along in its inception by the game company incubator Execution Labs. Their first two games were mobile: Big Action Mega Fight! was released on iOS and Android in 2013 and OK K.O.! Lakewood Plaza Turbo! was released in 2016. That game is actually a property that Double Stallion partnered with Cartoon Network to create based on their show OK K.O.! Let’s Be Heroes. During development on two of these games, Double Stallion moved on to start their most recently released project: Speed Brawl. Continue reading →
I’m going to be honest: I really didn’t think Montreal would have a huge impact on me. I just figured it would be another semester, albeit with a lot of new, fun experiences in a totally new place.
That didn’t happen. If anything, this semester had the most impact on me out of any I’ve had at Champlain, since it allowed me to get to know myself for, really, the first time in my life.
Going abroad meant depending on myself, in a lot of ways: making my own food, commuting to work, and living apart from the big college community I was used to. It also meant spending a lot of time by myself, which, as a social introvert, sounded perfectly ideal to me. Continue reading →
One of the trends I’ve noticed while being in Montreal is that teachers will go out of their way to bring the class into the community of Montreal. All of my classes have had outings into the city to museums, cinemas, walking tours, and more. As someone who finds it really hard for concentrate on one thing for a really long time these types of classes really help me stay
focused and understand the content we are given to learn.
One class that has had a lot of these outings has been CCM 301: Emerging Media and Innovation. Earlier in the semester the class went to the PHI Center for an exhibition with a variety of virtual reality art pieces. Manic, one of the more popular VR pieces, is actually based on a documentary movie of the same title. It was filmed and directed by Kalina Bertin, a Montreal artist who later in the semester was kind enough to come talk to us at the academic
center after a screening of the documentary. Continue reading →
Among the many off-campus activities I participated in this semester, there are none that I enjoyed more than the company visits. While many of our visits are simply tours of the establishment, some are more personal. Even the tours opened up untold secrets of the game industry, and new possibilities for networking. This all packaged into a single trip in which we explore the city of Montreal just a little bit more. Parties set up by companies/studios or events and conventions such as MEGA or MIGS allow even more networking and communication through direct conversations. Continue reading →
Social Media Coordinator, Claire Yeash, spoke with the producers in Montreal during the Fall 2018 semester about the city, the study abroad process, internships, and what it is like to be a producer.
Montreal is one of the biggest gaming hubs in the world; it is the largest city in game development in Canada, a country that ranks third in the world for games.
The producers in Montreal during Fall 2018
Developers from all over flock to this great city, and with over 150 indie companies and multiple AAA studios such as Ubisoft, Square Enix, and EA, there is a huge video game community. In addition to a great networking advantage, students who study in Montreal can gain valuable experience in a professional studio, attend interesting classes that improve students’ skills tenfold and dive into the culture of Montreal.
Stacey speaking to a group of prospective game devs at Meltdown Esports Bar.
It started with a Facebook reminder: A career soiree was going on that night, giving me only a couple hours to get ready. “It’s not like I’m doing anything else,” I thought.
Five minutes before the event, and I’m wandering down St. Denis trying to find the venue, counting down the addresses. I’d expected it to be held in some office or conference room somewhere, but no: it was in an arcade bar—the Meltdown Esports Bar to be exact.
It was already crowded; the event hardly looked like an event, and I began to wonder just what the hell I’d signed up for. I stumbled to the bar, ordered a shot of bright red something, and that’s when it happened—
Colton Orr recently scored a job as a character artist at Insomniac Games after graduating from Champlain College last May. Since then, he’s been working with their team on the upcoming DLC for Spider-Man and has been running a successful side business selling basemeshes and characters on the ArtStation Marketplace.