Tag Archives: gaming

The Internship Chronicles – Sami

By Sami Vashaw (EDUC ’18)

As an Early Childhood/Elementary Education major with a minor in Computer Science, I wasn’t sure what kind of internship I would get while studying in Montreal. I was thinking of going into the educational game field, maybe QA testing games with an educational perspective. When I was given the opportunity to intern at Kids Code Jeunesse as a curriculum developer, my ideas for this semester went from trying something new with the risk of not enjoying myself to a perfect opportunity to put my two passions together and do what I hoped to do after college.

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Gaming the City

By Laura Reilly (EGPR ’18)

Montreal is a huge gaming hub. What I mean by this is that Montreal is full of not only great game companies like Ubisoft or Compulsion, but Montreal is also home to some of the greatest gaming opportunities for either developers or those that just love playing video games. To name a few would be an understatement, so I’m here to name all of the different aspects of gaming culture here in Montreal!

  1. In the classroom

If you’re majoring in a division of the Game Studio, chances are your professors are developers themselves at different companies. For example, artists here learn VFX  from a developer at Behaviour, and two sections of Production ll learn from a producer and a gameplay programmer at Ubisoft! Since our professors are in the industry themselves, they have the firsthand experience of working in the industry to apply knowledge into the classroom. And if you’re lucky, they’ll invite recruiters to come and play your Production games! (Some are coming next week to see mine…help).

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Making the Most of MIGS

By Maina Chen (PWRT ’18)

A section of Ubisoft’s booth, featuring a VR glimpse into Watch Dogs 2.

For gamers coming up to Montreal in the Fall, one of the most talked about events other than the weekly game company visits, deals with prepping for the Montreal International Game Summit; classes are shuffled around and professors reschedule to accommodate. Titled MIGS for short, for three days in mid-November, MIGS is a gathering place for anyone interested in the game industry. With people appearing from Hibernum, EA, PlayStation VR, Microsoft, Playtika, Frima, Ubisoft, WB Games Montreal, Eidos Montreal, Ludia, and a bunch of indies; MIGS is open to those looking for future jobs.

In fact, they’re marketed not only to those already in the industry, but students like us who want to try stepping foot in that door. The price of the tickets is daunting, but with the Super Early Bird discounts, the price can be cut down 20 percent, and even more so for Student passes. I’ve had the pleasure of attending and have some words of advice to anyone looking forward to the 2017 edition.

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The Internship Chronicles – Steven Margolin

By Steven Margolin (GDES ’18)

Champlain promises a lot of things to applicants and admitted students. The most alluring of all of these is the opportunity for internships. It was definitely what helped me make my decision three years ago. And now, while studying abroad in Montreal, I can say that Champlain did not lie. Industry internships are available to students who apply and yes – they are worth the three year wait.

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The Internship Chronicles – Amos Byrne

By Amos Byrne (GDES ’18)

I interned at C4M, a company that produces mobile games, and got to work on their release from earlier this year, the mobile freemium RTS Battleplans. The game was officially released on the app store in May, and has been producing regular updates with additional content, which I was fortunate enough to be able to contribute to.

In the game, the player controls squads of soldiers which fight in real time against other players’ pre-built “plans”. The game also contains a great many pre-built single player campaign plans for the player to progress through and sharpen their skills for multiplayer. The most exciting part of this internship was being able to design and create some of the more advanced single player campaign levels, as well as balance testing a large number of levels to be interspersed through the earlier sections of the game.

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Spring Intern Wrap-Up

This Spring, three of our students participated in exciting Montreal-based internships that expanded upon their skills while helping to develop whole new experiences. Here’s what they have to say about it! Ben Lander (MCRM ’17) @ Nvizzio As a project management intern I was able to contribute to the organizational efforts of two projects at […]

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Play Time! Hibernum Game Testing

By Caitlyn Kenney (GART ’17) The Montreal game studio Hibernum extended a fantastic opportunity to Champlain students. Currently in development at Hibernum is their survival strategy game Zombie Cruise, and they asked if we would like to give it a whirl as QA (quality assurance) testers. Throughout the week we set up times to go […]

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Women & Gaming: Pixelles Comes To Champlain

By Alexis Faintreny (GART ’17) The games industry has amassed a huge audience over the last twenty years, and the growth of mobile games has introduced an even larger player base. Despite the largest percent of the players being women, there’s still misogyny existent that tries to dissociate girls from video games. Pixelles is a […]

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Let’s (Game) Jam!

By Jake Pierce (GPRO ’17) As we slowly shuffled through the Bonaventure Metro at seven in the morning, all team members were feeling a mixture of pride, happiness, and exhaustion. We had just spent the last 12 hours at École de Technologie Supérieure, attempting to develop a game revolving around the theme of a ritual. […]

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The Internship Chronicles: Part II

Eva Fahantidou @ Minority Media As a Game Design intern at Minority Media I got to be part of the Time Machine VR development team. The game, which is available on Steam Early Access for the Oculus Rift, tasks the player with examining Jurassic-era creatures in order to save humanity. It is slated for full release in early […]

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