Nick Oprisu (Game Production ’19) tells us about his internship at Illogika during his semester abroad in Montreal.
There is a good deal of discussion and debate about what a game “producer” does. Is it mainly business tasks like budgeting and marketing, or is it more project management role? Is it an equal mix of both, or is it something else? This uncertainty is partially why I was drawn to this type of work. Self determination and independence are traits I value highly in people and companies, and the chance to forge my own mark on this new profession is a welcome opportunity. While we can debate the role of them, producers are key to managing even small teams and making sure a game goes from an idea to a product, and a successful one at that. The successful producers figure out this balance fast and adapt their style and work methodology to the team they have. This tightrope walk of managing the product and managing the business is what separates the bad producers from the good ones, and understanding when their current model is failing separates the good from the great. Continue reading