MKT 350 teacher Mariella Katz in the classroom (Sophia Penna)
Digital marketing (MKT 350) is a new course offered on the Montreal campus, taught by first time teacher Mariella Katz. I decided to take this course because my advisor and I both believed it would be a beneficial class to take as a Graphic Design major. My hopes before entering this class were to learn how to better market myself as an artist as well as any businesses I may work with in the future.
Mariella started her career as a photographer when she was just 16 years old, six years after her family moved from Bulgaria to Canada. She later went on to study interactive media and web-tv in college and then advertising and public relations. Mariella used her experience as an influencer and her background in marketing to take a risk and open her own company, Frenzr, which works with clients by managing their social media accounts and creating relevant, marketable content. They work with clients in an effort to pair them with influencers to make the brand seem more tangible. Mariella also hosts social media workshops where she teaches companies how to use social media to their advantage. Many of the topics she brings to MKT350 come directly from these workshops. Continue reading →
By Ryan Hipgrave (Assistant Director, Montreal Campus)
Ask any Montrealer, and they’ll tell you that the best time to be in this city is the summer. During those sunny months, the streets of North America’s largest French-speaking metropolis pulsate with the vibes of festivals, concerts, outdoor restaurants, and the millions of tourists flitting about our many antique cobblestone roads.
Given all that is exciting about Montreal in the summertime, it makes perfect sense that Champlain College would offer two different, immersive study abroad opportunities in the capital of French-Canadian identity. From May 25th to June 30th, 2018, students are invited to descend on Champlain’s Montreal Campus to participate in one of two exceptional for-credit programs! Through both the Summer Culture and Summer Filmmaking programs, students will engage with the city on meaningful levels as they focus their projects on the unfamiliar territory in which they find themselves. Continue reading →
By Kyle Mays (Multimedia – California Lutheran ’18)
Attending the DemoNight was a fascinating experience, mainly because I didn’t really know what to expect. I’ve never attended any sort of developer event like this before, and upon entering the show-floor I was hit with a wave of familiarity from convention parties I had attended in the past back home in California. I wasn’t expecting a stuffy, no-nonsense environment for a night of game demo presentations, but I guess I was not expecting it to be as casual and energetic so it was one of a number of pleasant surprises had that night!
Having not a whole lot of hard-asset skills and very little experience in the field of game-making I found it hard to squeeze into conversations myself, but it was refreshing to see how social the community truly is. Being able to grab a drink from the bar and just talk about aspects of the industry and personal projects with the level of enthusiasm and joy I saw in myriad developers dispersed all throughout the giant room was really invigorating. It felt thrilling just to be there!
Alex Dalton (Game Producer ’19) had the opportunity to attend MEGA as part of his internship. Alex tells us all about the event.
When you first look at Montreal, you would probably see the vibrant history of the city. If you look carefully you would be able to see the thriving technology scene. From Place des Arts to Centre Phi, tech is everywhere. The game industry is thriving in Montreal. A number of students, myself included, have managed to land internships within the game industry. When I was seventeen, I wanted to be where I am right now. I work as a production intern for an indie studio in Montreal. The internship has been great and towards the end of the internship, I was given the opportunity to go to MEGA. MEGA or Montreal Electronic Game Arcade was an event similar to the concept of Penny Arcade Expo. MEGA was meant for developers to show off their projects and receive feedback. I had a good time.Continue reading →
By Michael Middleton (Computer Science ’18, Stonehill College).
Michael Middleton `18 sitting in front of a wall displaying some of Edoki Academy’s games.
Who Is He?
My name is Michael Middleton and I’m a senior at Stonehill College studying Computer Science and German. I’m studying abroad this semester with Champlain College of Vermont at its Montreal Campus. From the moment I started taking Computer Science classes, I’ve always wanted to try making video games. I also wanted to study abroad and practice my French, so when the Office of International Programs mentioned the Montreal opportunity my response was a rapid and excited “sign me up!”
Working at Edoki Academy
I was granted the chance to interview and accept a position at Edoki Academy beginning this past September. Originally founded as Seven Academy in 2012, the company merged with EdokiInc. founded in 2010 to form today’s existing company. Headed by Mr. Emmanuel Guyot, the company strives to create interactive mobile applications and games for kids aged 3 – 10 utilizing Montessori Education Method. Developed in the late 19th/early 20th century by Dr. Maria Montessori, the Montessori Education Method attempts to teach children through self-discovery and interactive learning rather than the traditional directed instruction. (To learn about more about Ms. Montessori, click here.) Continue reading →
Nick Magnus (Game Design ’19) tells us about his experience interning at Edoki Academy during his semester in Montreal.
Over the course of this Fall semester, I interned as a Game Designer at a small company called Edoki Academy. Founded in 2010, Edoki Academy specializes in Educational Apps for children. The company has been releasing apps for the iPad since its release and has been supporting many of them with new updates periodically. There are less than 15 employees, so It is very easy to know everyone.
The company is housed in an office structure 10 minutes from the Mont-Royal station, which offers a variety of choices for morning coffee. The office space, which has just recently moved, consists of a single open space with 10 computers, with offices for the directors. My mentor, Léa Tabary, delegated most of my tasks to me as well as provided feedback on my work. Continue reading →
At some point during my sophomore year I decided to go and study abroad. I had always wanted to go and visit another place, and doing it for school is the perfect excuse to go. At some point while I was reading over documents about the process of going abroad I decided to take an internship. The process of organizing this proved to be slightly easy while at the same time tedious. It required filling out extra forms, talking with the career services at the school multiple times, creating a passable resume, having a correspondence with the Canadian Government that involved sending them my passport information four separate times, and adding a thin layer of stress to everything I was doing. Now, skip forward about five months and here I am in Montreal in a internship with a small gaming company. Continue reading →
Alex Dalton (Game Production ’19) tells us about his internship at indie studio, Back to the Game, during his semester abroad in Montreal. Alex also had the opportunity to table the game he was working on at MEGA and MIGS.
When a student comes to Champlain College, what do you think they came here for? For many, it was the opportunity for a higher education. For me, it was all about the internship opportunity. Champlain College offered a number of connections that I could use to break into the highly competitive game industry. Upon arriving in Montreal I was thrilled to be starting my internship. Unfortunately for me, I did not find one for a few weeks but when I did, I hit the jackpot. I landed an internship at Back to the Game. Back to the Game or B2TG was founded by my boss Richard Rispoli, three months before I came around. The team was small, consisting of industry veterans. Richard worked in the game industry for fifteen years prior working on platforms ranging from PC to the Nintendo DS. Our lead programmer Ivan has been working with Richard for quite some time and I have become quite in awe of his programming skills. Back to the Game’s lead artist Michael is a quite and talented soul. Michael has worked on some great projects like Disney’s Zootopia and I have been honored to work with him. The same goes for everyone at Back to the Game. I could not be the producer I am today without the continued guidance of Richard. Continue reading →
Let me just open this blog post in a very honest way – I am a huge baby when it comes to insects. They are really small but absolutely horrifying, they have skeletons on the outside of their bodies, and some have more legs than I have fingers which is the most horrifying thing in the world. Whenever I see a bug or have an unfortunate interaction with one, I’m paranoid for the next five minutes about what may be crawling on me that I’m unaware of. When I volunteered for this blog post, I figured I could give myself a reason to enjoy what otherwise would be a very neutral experience for me, but what I found is that I didn’t really need an excuse, the experience was quite interesting.
After our SCI 155 class departed from the metro station and arrived at the Insectarium, which was a much smaller building than I expected. I remember thinking that there wouldn’t be many bugs on display because of lack of space, but then I promptly remembered how small bugs are. Once we were inside, I saw the corny graphics on the wall of their stick bug mascot, there to inform us about the wonders of insectoid life. There was a large dome-like room with stairs descending down to the displays. The factoids on the wall were interesting with some good nuggets of information about what certain bugs eat, how they defend themselves, adaptations they may develop depending on their environment, but I’m a visual learner. The wall graphics weren’t nearly as interesting as the legions of mostly dead insects in glass cases, all staring at me with their wicked eyes and antennae.