Colton Orr recently scored a job as a character artist at Insomniac Games after graduating from Champlain College last May. Since then, he’s been working with their team on the upcoming DLC for Spider-Man and has been running a successful side business selling basemeshes and characters on the ArtStation Marketplace.
The Emerging Media students (CCM301) toured The Plateau and Mile End neighbourhoods of Montreal looking for murals and street art installations. They did not have to walk far from the Academic Center, the massive paint-covered walls are everywhere thanks to the yearly mural and graffiti festivals that takes place in this part of town. The students gathered photographic and video material with several pro digital cameras. This content will be used for their next challenge: creating a live VJ Set that will mix visual content to music.
By Emmett Friedrichs (GDES ’20)
Although my journey throughout Montreal has only begun, my experience in my classes has been one to remember. Among all the classes offered here, the most interesting one that I am currently enrolled in would be the Food Writing class taught by the great Susan Semenak due to its abstract and surprising nature. As the name suggests, the class revolves around the exploration and history of food in the city of Montreal. This includes eating, discovering, and caring for new and local foods around the area, and writing stories and personal messages about how the experiences made us feel or how they connected with our personal lives.
By Megan Hoins (PWRT ’19)
When I first arrived at Champlain, I had the rare luck of knowing what I wanted to do for the rest of my life: write video games. I’m a senior now, and that goal remarkably hasn’t changed, even though I have discovered a love for screenwriting and poetry along the way.
There was only one class, then, that I wanted to take on my first day of freshman year, and now I’m finally getting the chance to take it: Interactive Storytelling. I was a bit worried walking into my first class since I’d been looking forward to this for four years, but I didn’t need to worry. Over the course of this first month, I’ve already learned a lot, and I’m starting to find that I really do love game writing.
By Abigail Scott (MRKT ’20)
I chose Marketing as my major because I felt it was the best of both worlds; I could remain creative while also having a wide variety of career paths. Unfortunately, on the path to having a creative career, I feel like there have been a lot of classes that I really struggle to get through. Don’t get me wrong, I understand the importance of accounting, it’s just not something I easily can grasp. That’s why when choosing my classes for this semester in Montreal I really wanted to take advantage of the creative atmosphere of the city. I immediately knew that I wanted to take Emerging Media in Montreal. I wasn’t exactly sure of what the class entailed but I knew that the Marketing sphere is always adapting to new technology and media so I thought it would fit perfectly with my major. Previously, I had taken the Digital Marketing class for my minor. We had briefly talked about virtual reality and voice search as new platforms for marketing. Having very little experience with virtual reality I thought it would be beneficial to take a class that would introduce me to this and other media that could be crucial to my future career.
I worked at Tuque Games, a small game development studio situated in Montreal. Tuque is just coming off the heels of releasing their first original game, Livelock back in 2016. With the success of Livelock, the team has decided to amp up production and dive into a much more ambitious and exciting new unannounced project.
During my time with Tuque I worked under the Lead Designer Kevin Neibert and the rest of the design team on their latest unannounced project. The majority of the work I did for the team dealt primarily with player experience. In the early days of my internship I was mostly on bug testing duty while I familiarized myself with the game and its mechanics. Over time my role shifted away from specifically bug testing and more toward player experience design (though with a bit of bug testing). Continue reading
By Cyrus Burris (GPMG ’19)
During the Spring semester of my junior year in Montreal, I was afforded the opportunity to serve as a Production Intern at a game studio called LuckyHammers. LuckyHammers was originally founded in 2004 as a company called “Fidel,” but eventually rebranded to the current name after being acquired by the Stolo holding company. Throughout its existence, LuckyHammers has worked with many different relevant brands and properties, but has more recently focused on VR projects, and digital versions of tabletop games for PC and mobile. Continue reading
I spent two semesters in Montreal, and staying here was was a great choice. I got to go on more company visits, get taught by a Ubisoft employee, and more relevantly, I got to take another internship. This semester I got to work at a company called Pixelz, on a game titled Cefore, a demolition puzzle game (that’s also available now on Steam Early Access). My main function for most of the internship was creating a system that records GIFs of gameplay and gives the user the ability to upload them to Imgur and share them on Reddit and Twitter. Continue reading
By Anna Bilotta (PSYCH ’20)
I had always wanted to study abroad, so when I got the opportunity to attend Champlain College’s Montreal Summer Culture Program I immediately took the chance. I had traveled many times to cities both in and outside the United States before; I had even traveled to Montreal in the past for weekend trips. I always thought that Montreal was similar to other major North American cities. But after living in the city for over a month, my opinion of the city has changed; Montreal does not fall into the typical mold of the US or Canadian city. Its bilingualism and mix of cultures offers residents and visitors a one-of-a-kind living situation. Anyone who tells you that Montreal is more similar to the United States than different is wrong, but you can only learn that from spending a good amount of time here. Montreal is a valid and excellent study abroad option; you get to experience a different language being spoken around you while being in a truly foreign place. The culture of Montreal, and Canada in general, is also unique because there is not an emphasis on assimilation of “different” groups; each ethnicity found here is fully represented, whether that be through food or art. Continue reading
I worked at Edoki Academy, a well-oiled machine which churns out multiple games a year while maintaining their main product: Montessori Preschool. Montessori Preschool is a subscription-based service which provides over 10,000 users with a plethora of mini-games designed to teach children in ways they’ll find fun and interesting. With this, users can learn the basics of math, English/French, Mandarin, and practical applications such as taking care of a pet. Along with this, anyone who subscribes to the service is also given access to all of the company’s other games. These other games range from beginner programming skills in Code Karts to gardening in Montessori Nature. Edoki has a catalog of over twenty-five games each of which has their own teaching point and helps teach children basic problem-solving. While interning there I filled many roles for the company, the primary one being a translator for the company’s emails. Creating English versions of their PDFs for their subscribers who do not speak French. This is what I did for the majority of my time at the company, but it was by far the most lenient duty I had. By which I mean that unlike many of the other jobs I had done this one had no real constrictions, and thus I was able to express my creativity in the formatting. Continue reading