By Michael Foti (Game Producer ’21), Montreal Industry Coordinator
I’ve never been to a conference before. Sure, I’ve been to career fairs and Comicons, but never have I ever been to a large conference revolving around game developers, their games and companies. This lead to a whole new event that I wasn’t ready for, but pushed myself into having one of the best experiences I’ve had while starting in the game industry.Continue reading →
Montreal’s two main forms of transportation are its public bus and subway system. If you are studying abroad, you’ll probably invest in a monthly metro pass, as it is the best deal. This gives you access to both the bus and subway with unlimited fare for that month. That being said, the metro goes right from the student housing at Evo to the academic center, so there is no direct need to ever use the Montreal busses. Hopefully, at some point of time in Montreal however, you may decide to go out and do things in the city, but chances are that you’ve only ever really taken the metro. I was in a similar boat, and I believe I chose wrong. Whenever I was in a situation where I could either take one bus, or transfer between multiple metros and do a fair bit of walking, I would choose the metro since it is what I was familiar with, and I didn’t trust the reliability of the busses. While this works, there are ways to further familiarize yourself with the bussing system so you aren’t afraid to use it. Download the Transit app so you are able to keep track of the best bus routes, and don’t be afraid to learn some bus routes as early into the year as possible, so you can get the hang of it before it gets cold.Continue reading →
When I was given the opportunity to interview a member of our Montreal Campus faculty, I lept at the chance to interview Noé Sardet, our Emerging Media teacher. Our Emerging Media class, for those who don’t know, is a class which teaching students how to interact and explore the new and upcoming media available in Montreal, and potentially create them in the future. It is a very hands on class which leaves a lot of creativity in the hands of the students, with each project focusing on a completely different element of media to explore.Continue reading →
One of the trends I’ve noticed while being in Montreal is that teachers will go out of their way to bring the class into the community of Montreal. All of my classes have had outings into the city to museums, cinemas, walking tours, and more. As someone who finds it really hard for concentrate on one thing for a really long time these types of classes really help me stay
focused and understand the content we are given to learn.
One class that has had a lot of these outings has been CCM 301: Emerging Media and Innovation. Earlier in the semester the class went to the PHI Center for an exhibition with a variety of virtual reality art pieces. Manic, one of the more popular VR pieces, is actually based on a documentary movie of the same title. It was filmed and directed by Kalina Bertin, a Montreal artist who later in the semester was kind enough to come talk to us at the academic
center after a screening of the documentary. Continue reading →
Among the many off-campus activities I participated in this semester, there are none that I enjoyed more than the company visits. While many of our visits are simply tours of the establishment, some are more personal. Even the tours opened up untold secrets of the game industry, and new possibilities for networking. This all packaged into a single trip in which we explore the city of Montreal just a little bit more. Parties set up by companies/studios or events and conventions such as MEGA or MIGS allow even more networking and communication through direct conversations. Continue reading →
By Rian Atherton (California Lutheran University ’18)
In order to talk about Chinatown, you have to first delve into the History and the customs of the people living there. Now you don’t have to be an expert on Chinatown but you should at least familiarize yourself with some of these basics. One of the most important things you need to realize if you are visiting Chinatown is that everything here is a bit different. Like all immigrant areas, the people here have brought some of their customs and traditions from overseas. First and foremost of these is that the elderly take priority sometimes you may be in a shop and you may be first and an old Chinese man or woman will walk in and a slew of rapid-fire Cantonese will fire out faster than a bullet train. Don’t be offended but you are no longer the priority, it has nothing to do with you and everything to do with the fact that they probably have known each other for decades and the Chinese have a deference for the elderly that western countries lack. That being said, it is worth the wait because the food in Chinatown is absolutely divine.
I worked at Tuque Games, a small game development studio situated in Montreal. Tuque is just coming off the heels of releasing their first original game, Livelock back in 2016. With the success of Livelock, the team has decided to amp up production and dive into a much more ambitious and exciting new unannounced project.
During my time with Tuque I worked under the Lead Designer Kevin Neibert and the rest of the design team on their latest unannounced project. The majority of the work I did for the team dealt primarily with player experience. In the early days of my internship I was mostly on bug testing duty while I familiarized myself with the game and its mechanics. Over time my role shifted away from specifically bug testing and more toward player experience design (though with a bit of bug testing). Continue reading →
During the Spring semester of my junior year in Montreal, I was afforded the opportunity to serve as a Production Intern at a game studio called LuckyHammers. LuckyHammers was originally founded in 2004 as a company called “Fidel,” but eventually rebranded to the current name after being acquired by the Stolo holding company. Throughout its existence, LuckyHammers has worked with many different relevant brands and properties, but has more recently focused on VR projects, and digital versions of tabletop games for PC and mobile. Continue reading →
I spent two semesters in Montreal, and staying here was was a great choice. I got to go on more company visits, get taught by a Ubisoft employee, and more relevantly, I got to take another internship. This semester I got to work at a company called Pixelz, on a game titled Cefore, a demolition puzzle game (that’s also available now on Steam Early Access). My main function for most of the internship was creating a system that records GIFs of gameplay and gives the user the ability to upload them to Imgur and share them on Reddit and Twitter. Continue reading →
I worked at Edoki Academy, a well-oiled machine which churns out multiple games a year while maintaining their main product: Montessori Preschool. Montessori Preschool is a subscription-based service which provides over 10,000 users with a plethora of mini-games designed to teach children in ways they’ll find fun and interesting. With this, users can learn the basics of math, English/French, Mandarin, and practical applications such as taking care of a pet. Along with this, anyone who subscribes to the service is also given access to all of the company’s other games. These other games range from beginner programming skills in Code Karts to gardening in Montessori Nature. Edoki has a catalog of over twenty-five games each of which has their own teaching point and helps teach children basic problem-solving. While interning there I filled many roles for the company, the primary one being a translator for the company’s emails. Creating English versions of their PDFs for their subscribers who do not speak French. This is what I did for the majority of my time at the company, but it was by far the most lenient duty I had. By which I mean that unlike many of the other jobs I had done this one had no real constrictions, and thus I was able to express my creativity in the formatting. Continue reading →